Sdk/GraphicsComponent: Add Detach method

Former-commit-id: b80b7e52f4736f61c439a4242531adaefbdb75a2 [formerly 2c336b6480ae9a11ca1104ee1140e8f449bb2a02]
Former-commit-id: 54f77c634ce1f9bfc93a00d9a14567bd25a06b26
This commit is contained in:
Lynix
2016-06-20 13:11:31 +02:00
parent 499f9e0dff
commit e0071b196a
10 changed files with 56 additions and 12 deletions

View File

@@ -30,7 +30,7 @@ namespace Nz
if (!m_material)
return;
renderQueue->AddBillboard(instanceData.renderOrder, m_material, instanceData.transformMatrix.GetTranslation(), m_size, m_sinCos, m_color);
renderQueue->AddBillboard(instanceData.renderOrder, m_material, instanceData.transformMatrix->GetTranslation(), m_size, m_sinCos, m_color);
}
/*

View File

@@ -80,7 +80,7 @@ namespace Nz
NazaraAssert(instanceData, "Invalid instance data");
NazaraUnused(instanceData);
instanceData->volume.Update(instanceData->transformMatrix);
instanceData->volume.Update(*instanceData->transformMatrix);
}
/*!

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@@ -82,7 +82,7 @@ namespace Nz
meshData.primitiveMode = mesh->GetPrimitiveMode();
meshData.vertexBuffer = mesh->GetVertexBuffer();
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), *instanceData.transformMatrix);
}
}

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@@ -69,7 +69,7 @@ namespace Nz
meshData.primitiveMode = mesh->GetPrimitiveMode();
meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
}
}

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@@ -58,19 +58,19 @@ namespace Nz
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(0.f));
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right());
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down());
*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
}

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@@ -310,7 +310,7 @@ namespace Nz
Vector3f localPos = localVertex->position.x*Vector3f::Right() + localVertex->position.y*Vector3f::Down();
localPos *= m_scale;
*pos++ = instanceData->transformMatrix.Transform(localPos);
*pos++ = instanceData->transformMatrix->Transform(localPos);
*color++ = m_color * localVertex->color;
*uv++ = localVertex->uv;