Sdk/GraphicsComponent: Add Detach method
Former-commit-id: b80b7e52f4736f61c439a4242531adaefbdb75a2 [formerly 2c336b6480ae9a11ca1104ee1140e8f449bb2a02] Former-commit-id: 54f77c634ce1f9bfc93a00d9a14567bd25a06b26
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@@ -58,19 +58,19 @@ namespace Nz
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(0.f));
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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