SDK/DebugSystem: Add support for Collider2D
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@@ -175,7 +175,7 @@ Nazara Engine:
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- Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception)
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- ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good)
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- ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t))
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- Added Collider2D::ForEachPolygon
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- Added Collider2D::ForEachPolygon method
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -219,7 +219,7 @@ Nazara Development Kit:
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- Fix GraphicsComponent bounding volume not taking local matrix in account
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- ⚠️ Rewrote all render queue system, which should be more efficient, take scissor box into account
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- ⚠️ All widgets are now bound to a scissor box when rendering
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- Add DebugComponent (a component able to show aabb/obb/collision mesh)
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- Add DebugComponent (a component able to show aabb/obb/collision mesh 2D and 3D)
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- ⚠️ TextAreaWidget now support text selection (WIP)
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- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
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- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
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