Physics2D/RigidBody2D: Little refactor
This commit is contained in:
parent
dc28a9161b
commit
e0ede5bf2d
|
|
@ -124,8 +124,9 @@ namespace Nz
|
|||
if (m_shapes.empty())
|
||||
return Rectf::Zero();
|
||||
|
||||
cpBB bb = cpShapeGetBB(*m_shapes.begin());
|
||||
for (auto it = ++m_shapes.begin(); it != m_shapes.end(); ++it)
|
||||
auto it = m_shapes.begin();
|
||||
cpBB bb = cpShapeGetBB(*it++);
|
||||
for (; it != m_shapes.end(); ++it)
|
||||
bb = cpBBMerge(bb, cpShapeGetBB(*it));
|
||||
|
||||
return Rectf(Rect<cpFloat>(bb.l, bb.b, bb.r - bb.l, bb.t - bb.b));
|
||||
|
|
|
|||
Loading…
Reference in New Issue