Graphics/Model: Update to Renderable
(Note: this branch doesn't compile right now, this is normal) Former-commit-id: 8c7e823122744394dda31db9acbfe2823c6f29e2
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@@ -11,7 +11,7 @@
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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struct NAZARA_API NzModelParameters
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@@ -29,17 +29,17 @@ class NzModel;
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using NzModelLoader = NzResourceLoader<NzModel, NzModelParameters>;
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class NAZARA_API NzModel : public NzResource, public NzSceneNode
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class NAZARA_API NzModel : public NzRenderable, public NzResource
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{
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friend NzModelLoader;
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friend class NzScene;
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public:
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NzModel();
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NzModel(const NzModel& model);
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NzModel(const NzModel& model) = default;
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virtual ~NzModel();
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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NzModel* Clone() const;
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NzModel* Create() const;
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@@ -52,12 +52,8 @@ class NAZARA_API NzModel : public NzResource, public NzSceneNode
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unsigned int GetSkin() const;
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unsigned int GetSkinCount() const;
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NzMesh* GetMesh() const;
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nzSceneNodeType GetSceneNodeType() const override;
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virtual bool IsAnimated() const;
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bool IsDrawable() const;
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void InvalidateBoundingVolume();
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bool LoadFromFile(const NzString& filePath, const NzModelParameters& params = NzModelParameters());
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bool LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& params = NzModelParameters());
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@@ -75,7 +71,7 @@ class NAZARA_API NzModel : public NzResource, public NzSceneNode
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void SetSkin(unsigned int skin);
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void SetSkinCount(unsigned int skinCount);
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NzModel& operator=(const NzModel& node);
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NzModel& operator=(const NzModel& node) = default;
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protected:
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void MakeBoundingVolume() const override;
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