Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching

This commit is contained in:
Jérôme Leclercq
2021-12-01 10:40:47 +01:00
parent b256ddd06b
commit e1a378e733
6 changed files with 59 additions and 18 deletions

View File

@@ -13,6 +13,7 @@
namespace Nz
{
class AbstractBuffer;
class MaterialPass;
class RenderPipeline;
class VertexDeclaration;
@@ -25,17 +26,20 @@ namespace Nz
inline void Clear();
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchVertexBuffer(const AbstractBuffer* vertexBuffer) const;
inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
inline void RegisterLayer(int renderLayer);
inline void RegisterMaterialPass(const MaterialPass* materialPass);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterVertexBuffer(const AbstractBuffer* vertexBuffer);
inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
private:
robin_hood::unordered_map<int, std::size_t> m_renderLayerRegistry;
robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const AbstractBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;