Audio/DummyAudioSource: Fix status after Stop() call
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@@ -187,6 +187,7 @@ namespace Nz
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void DummyAudioSource::Stop()
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void DummyAudioSource::Stop()
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{
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{
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m_playClock.Restart(0, true);
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m_playClock.Restart(0, true);
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m_status = SoundStatus::Stopped;
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}
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}
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std::shared_ptr<AudioBuffer> DummyAudioSource::TryUnqueueProcessedBuffer()
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std::shared_ptr<AudioBuffer> DummyAudioSource::TryUnqueueProcessedBuffer()
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