Shader/SPIRV: Fix double termination of blocks when branching

Which could happen when using OpKill (discard) for example
This commit is contained in:
Jérôme Leclercq
2021-12-26 22:00:44 +01:00
parent feb1774eb2
commit e21b45946f
3 changed files with 77 additions and 10 deletions

View File

@@ -8,7 +8,9 @@
TEST_CASE("branching", "[Shader]")
{
std::string_view nzslSource = R"(
WHEN("using a simple branch")
{
std::string_view nzslSource = R"(
struct inputStruct
{
value: f32
@@ -30,9 +32,9 @@ fn main()
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"(
ExpectGLSL(*shader, R"(
void main()
{
float value;
@@ -48,7 +50,7 @@ void main()
}
)");
ExpectNZSL(*shader, R"(
ExpectNZSL(*shader, R"(
[entry(frag)]
fn main()
{
@@ -65,7 +67,7 @@ fn main()
}
)");
ExpectSpirV(*shader, R"(
ExpectSpirV(*shader, R"(
OpFunction
OpLabel
OpVariable
@@ -83,4 +85,66 @@ OpBranch
OpLabel
OpReturn
OpFunctionEnd)");
}
WHEN("discarding in a branch")
{
std::string_view nzslSource = R"(
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform<inputStruct>
}
[entry(frag)]
fn main()
{
if (data.value > 0.0)
discard;
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"(
void main()
{
if (data.value > (0.000000))
{
discard;
}
}
)");
ExpectNZSL(*shader, R"(
[entry(frag)]
fn main()
{
if (data.value > (0.000000))
{
discard;
}
}
)");
ExpectSpirV(*shader, R"(
OpFunction
OpLabel
OpAccessChain
OpLoad
OpFOrdGreaterThanEqual
OpSelectionMerge
OpBranchConditional
OpLabel
OpKill
OpLabel
OpReturn
OpFunctionEnd)");
}
}

View File

@@ -137,8 +137,8 @@ void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutpu
WHEN("Validating full GLSL code (using glslang)")
{
glslang::TShader shader(EShLangVertex);
shader.setEnvInput(glslang::EShSourceGlsl, EShLangVertex, glslang::EShClientOpenGL, 300);
glslang::TShader shader(EShLangFragment);
shader.setEnvInput(glslang::EShSourceGlsl, EShLangFragment, glslang::EShClientOpenGL, 300);
shader.setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
shader.setEnvTarget(glslang::EShTargetNone, static_cast<glslang::EShTargetLanguageVersion>(0));
shader.setEntryPoint("main");