From e246d390a7dc897e07b289346fca7609ebb17c7f Mon Sep 17 00:00:00 2001 From: Lynix Date: Wed, 7 Aug 2013 10:44:08 +0200 Subject: [PATCH] Little optimisation Former-commit-id: a2ddce1e87634a31cf6cb5617013f14e157df80d --- src/Nazara/Graphics/ForwardRenderTechnique.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Graphics/ForwardRenderTechnique.cpp b/src/Nazara/Graphics/ForwardRenderTechnique.cpp index aa6e93c5e..8d75ff24c 100644 --- a/src/Nazara/Graphics/ForwardRenderTechnique.cpp +++ b/src/Nazara/Graphics/ForwardRenderTechnique.cpp @@ -243,7 +243,7 @@ void NzForwardRenderTechnique::Draw(const NzScene* scene) unsigned int renderedInstanceCount = std::min(instanceCount, maxInstanceCount); instanceCount -= renderedInstanceCount; - NzBufferMapper mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite); + NzBufferMapper mapper(instanceBuffer, nzBufferAccess_DiscardAndWrite, 0, renderedInstanceCount); nzUInt8* ptr = reinterpret_cast(mapper.GetPointer()); for (unsigned int i = 0; i < renderedInstanceCount; ++i)