Add Node::SetScale(Vector2) to prevent a bug
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@ -75,6 +75,7 @@ namespace Nz
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys_Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys_Local);
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void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys_Local);
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void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys_Local);
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@ -530,6 +530,12 @@ namespace Nz
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InvalidateNode();
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}
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void Node::SetScale(const Vector2f& scale, CoordSys coordSys)
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{
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// Prevent Z scale at zero (can happen when using SetScale with a Vec2)
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SetScale(scale.x, scale.y, 1.f, coordSys);
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}
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void Node::SetScale(const Vector3f& scale, CoordSys coordSys)
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{
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switch (coordSys)
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