Shader: Rename Parse function to ParseFromFile

to avoid ambiguous calls when passing const char*
This commit is contained in:
Jérôme Leclercq
2021-12-23 17:18:30 +01:00
parent e497faabaf
commit e2882f6595
3 changed files with 4 additions and 4 deletions

View File

@@ -180,8 +180,8 @@ int main()
auto customSettings = Nz::BasicMaterial::GetSettings()->GetBuilderData();
customSettings.shaders.clear();
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::Parse(resourceDir / "deferred_frag.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::Parse(resourceDir / "deferred_vert.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_frag.nzsl")));
customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_vert.nzsl")));
auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));