Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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@ -180,8 +180,8 @@ int main()
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auto customSettings = Nz::BasicMaterial::GetSettings()->GetBuilderData();
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customSettings.shaders.clear();
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::Parse(resourceDir / "deferred_frag.nzsl")));
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::Parse(resourceDir / "deferred_vert.nzsl")));
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_frag.nzsl")));
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customSettings.shaders.emplace_back(std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Vertex, Nz::ShaderLang::ParseFromFile(resourceDir / "deferred_vert.nzsl")));
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auto customMatSettings = std::make_shared<Nz::MaterialSettings>(std::move(customSettings));
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@ -134,7 +134,7 @@ namespace Nz::ShaderLang
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inline ShaderAst::StatementPtr Parse(const std::string_view& source);
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inline ShaderAst::StatementPtr Parse(const std::vector<Token>& tokens);
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NAZARA_SHADER_API ShaderAst::StatementPtr Parse(const std::filesystem::path& sourcePath);
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NAZARA_SHADER_API ShaderAst::StatementPtr ParseFromFile(const std::filesystem::path& sourcePath);
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}
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#include <Nazara/Shader/ShaderLangParser.inl>
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@ -1257,7 +1257,7 @@ namespace Nz::ShaderLang
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}
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}
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ShaderAst::StatementPtr Parse(const std::filesystem::path& sourcePath)
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ShaderAst::StatementPtr ParseFromFile(const std::filesystem::path& sourcePath)
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{
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File file(sourcePath);
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if (!file.Open(OpenMode::ReadOnly | OpenMode::Text))
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