First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
58
include/Nazara/Math/Cube.hpp
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58
include/Nazara/Math/Cube.hpp
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@@ -0,0 +1,58 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CUBE_HPP
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#define NAZARA_CUBE_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T>
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class NzCube
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{
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public:
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NzCube();
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NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
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NzCube(T cube[6]);
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template<typename U> explicit NzCube(const NzCube<U>& rect);
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NzCube(const NzCube& rect) = default;
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~NzCube() = default;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const NzVector3<T>& point) const;
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bool Contains(const NzCube& rect) const;
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void ExtendTo(const NzVector3<T>& point);
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void ExtendTo(const NzCube& rect);
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NzVector3<T> GetCenter() const;
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bool Intersect(const NzCube& rect) const;
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bool Intersect(const NzCube& rect, NzCube& intersection) const;
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bool IsValid() const;
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NzString ToString() const;
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operator NzString() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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T x, y, z, width, height, depth;
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};
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzCube<T>& vec);
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typedef NzCube<double> NzCubed;
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typedef NzCube<float> NzCubef;
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typedef NzCube<int> NzCubei;
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typedef NzCube<unsigned int> NzCubeui;
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#include <Nazara/Math/Cube.inl>
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#endif // NAZARA_CUBE_HPP
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183
include/Nazara/Math/Cube.inl
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183
include/Nazara/Math/Cube.inl
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@@ -0,0 +1,183 @@
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <algorithm>
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#include <Nazara/Core/Debug.hpp>
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template<typename T>
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NzCube<T>::NzCube()
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{
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}
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template<typename T>
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NzCube<T>::NzCube(T X, T Y, T Z, T Width, T Height, T Depth) :
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x(X),
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y(Y),
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z(Z),
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width(Width),
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height(Height),
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depth(Depth)
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{
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}
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template<typename T>
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NzCube<T>::NzCube(T vec[6]) :
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x(vec[0]),
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y(vec[1]),
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z(vec[2]),
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width(vec[3]),
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height(vec[4]),
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depth(vec[5])
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{
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}
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template<typename T>
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template<typename U>
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NzCube<T>::NzCube(const NzCube<U>& rect) :
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x(static_cast<T>(rect.x)),
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y(static_cast<T>(rect.y)),
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z(static_cast<T>(rect.z)),
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width(static_cast<T>(rect.width)),
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height(static_cast<T>(rect.height)),
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depth(static_cast<T>(rect.depth))
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{
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}
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template<typename T>
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bool NzCube<T>::Contains(T X, T Y, T Z) const
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{
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return X >= x && X < x+width &&
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Y >= y && Y < y+height &&
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Z >= z && Z < z+depth;
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}
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template<typename T>
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bool NzCube<T>::Contains(const NzVector3<T>& point) const
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{
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return Contains(point.x, point.y, point.z);
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}
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template<typename T>
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bool NzCube<T>::Contains(const NzCube<T>& rect) const
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{
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return Contains(rect.x, rect.y, rect.z) &&
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Contains(rect.x + rect.width, rect.y + rect.height, rect.z + rect.depth);
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}
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template<typename T>
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void NzCube<T>::ExtendTo(const NzVector3<T>& point)
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{
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x = std::min(x, point.x);
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y = std::min(y, point.y);
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z = std::min(z, point.z);
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width = std::max(x+width, point.x)-x;
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height = std::max(y+height, point.x)-y;
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depth = std::max(z+depth, point.x)-z;
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}
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template<typename T>
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void NzCube<T>::ExtendTo(const NzCube& rect)
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{
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x = std::min(x, rect.x);
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y = std::min(y, rect.y);
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z = std::min(y, rect.z);
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width = std::max(x+width, rect.x+rect.width)-x;
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height = std::max(x+height, rect.y+rect.height)-y;
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depth = std::max(x+depth, rect.z+rect.depth)-z;
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}
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template<typename T>
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NzVector3<T> NzCube<T>::GetCenter() const
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{
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return NzVector3<T>((x+width)/2, (y+height)/2, (z+depth)/2);
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}
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template<typename T>
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bool NzCube<T>::Intersect(const NzCube& rect) const
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{
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NzCube intersection; // Optimisé par le compilateur
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return Intersect(rect, intersection);
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}
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template<typename T>
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bool NzCube<T>::Intersect(const NzCube& rect, NzCube& intersection) const
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{
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T left = std::max(x, rect.x);
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T right = std::min(x+width, rect.x+rect.width);
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T top = std::max(y, rect.y);
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T bottom = std::min(y+height, rect.y+rect.height);
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T up = std::max(z, rect.z);
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T down = std::min(z+depth, rect.z+rect.depth);
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if (left < right && top < bottom && up < down)
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{
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intersection.x = left;
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intersection.y = top;
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intersection.z = up;
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intersection.width = right-left;
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intersection.height = bottom-top;
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intersection.depth = down-up;
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return true;
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}
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else
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return false;
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}
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template<typename T>
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bool NzCube<T>::IsValid() const
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{
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return width > 0 && height > 0 && depth > 0;
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}
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template<typename T>
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NzString NzCube<T>::ToString() const
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{
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NzStringStream ss;
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return ss << "Cube(" << x << ", " << y << ", " << z << ", " << width << ", " << height << ", " << depth << ')';
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}
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template<typename T>
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NzCube<T>::operator NzString() const
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{
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return ToString();
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}
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template<typename T>
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T& NzCube<T>::operator[](unsigned int i)
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{
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if (i >= 6)
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)";
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throw std::domain_error(ss.ToString());
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}
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return *(&x+i);
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}
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template<typename T>
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T NzCube<T>::operator[](unsigned int i) const
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{
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if (i >= 6)
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)";
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throw std::domain_error(ss.ToString());
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}
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return *(&x+i);
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}
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzCube<T>& rect)
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{
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return out << rect.ToString();
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}
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#include <Nazara/Core/DebugOff.hpp>
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@@ -47,13 +47,11 @@ template<typename T> class NzQuaternion
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//NzMatrix3<T> ToRotationMatrix() const;
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NzString ToString() const;
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NzQuaternion operator+(const NzQuaternion& quat) const;
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NzQuaternion operator*(const NzQuaternion& quat) const;
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NzVector3<T> operator*(const NzVector3<T>& vec) const;
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NzQuaternion operator*(T scale) const;
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NzQuaternion operator/(const NzQuaternion& quat) const;
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NzQuaternion operator+=(const NzQuaternion& quat);
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NzQuaternion operator*=(const NzQuaternion& quat);
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NzQuaternion operator*=(T scale);
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NzQuaternion operator/=(const NzQuaternion& quat);
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@@ -76,17 +76,21 @@ double NzQuaternion<T>::Magnitude() const
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template<typename T>
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double NzQuaternion<T>::Normalize()
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{
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double length = Magnitude();
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T squaredLength = SquaredMagnitude();
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if (length != 0.0)
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if (std::fabs(squaredLength) > 0.00001 && std::fabs(squaredLength - 1.0) > 0.00001)
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{
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double length = std::sqrt(squaredLength);
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w /= length;
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x /= length;
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y /= length;
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z /= length;
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}
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return length;
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return length;
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}
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else
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return std::sqrt(squaredLength);
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}
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template<typename T>
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@@ -102,6 +106,8 @@ void NzQuaternion<T>::Set(T W, T X, T Y, T Z)
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x = X;
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y = Y;
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z = Z;
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Normalize();
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}
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template<typename T>
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@@ -111,6 +117,8 @@ void NzQuaternion<T>::Set(T quat[4])
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x = quat[1];
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y = quat[2];
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z = quat[3];
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Normalize();
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}
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template<typename T>
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@@ -195,35 +203,32 @@ NzString NzQuaternion<T>::ToString() const
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return ss << "Quaternion(" << w << " | " << x << ", " << y << ", " << z << ')';
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}
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template<typename T>
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NzQuaternion<T> NzQuaternion<T>::operator+(const NzQuaternion& quat) const
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{
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return NzQuaternion(w + quat.w,
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x + quat.x,
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y + quat.y,
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z + quat.z);
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}
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template<typename T>
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NzQuaternion<T> NzQuaternion<T>::operator*(const NzQuaternion& quat) const
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{
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return NzQuaternion(w * quat.w - x * quat.x - y * quat.y - z * quat.z,
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w * quat.x + x * quat.w + y * quat.z - z * quat.y,
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w * quat.y + y * quat.w + z * quat.x - x * quat.z,
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w * quat.z + z * quat.w + x * quat.y - y * quat.x);
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NzQuaternion result(w * quat.w - x * quat.x - y * quat.y - z * quat.z,
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w * quat.x + x * quat.w + y * quat.z - z * quat.y,
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w * quat.y + y * quat.w + z * quat.x - x * quat.z,
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w * quat.z + z * quat.w + x * quat.y - y * quat.x);
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result.Normalize();
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return result;
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}
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template<typename T>
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NzVector3<T> NzQuaternion<T>::operator*(const NzVector3<T>& vec) const
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{
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NzVector3<T> uv, uuv;
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NzVector3<T> qvec(x, y, z);
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uv = qvec.CrossProduct(vec);
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uuv = qvec.CrossProduct(uv);
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uv *= 2.0 * w;
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uuv *= 2.0;
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NzVector3<T> normal(vec);
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normal.Normalise();
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NzQuaternion qvec(0.0, normal.x, normal.y, normal.z);
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NzQuaternion result;
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result = operator*(qvec * GetConjugate());
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return NzVector3<T>(result.x, result.y, result.z);
|
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|
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return vec + uv + uuv;
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}
|
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|
||||
template<typename T>
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@@ -241,24 +246,12 @@ NzQuaternion<T> NzQuaternion<T>::operator/(const NzQuaternion& quat) const
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return GetConjugate(quat) * (*this);
|
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}
|
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|
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template<typename T>
|
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NzQuaternion<T> NzQuaternion<T>::operator+=(const NzQuaternion& quat)
|
||||
{
|
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w += quat.w;
|
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x += quat.x;
|
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y += quat.y;
|
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z += quat.z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T>
|
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NzQuaternion<T> NzQuaternion<T>::operator*=(const NzQuaternion& quat)
|
||||
{
|
||||
NzQuaternion q(*this);
|
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operator=(q * quat);
|
||||
|
||||
return *this;
|
||||
return operator=(q * quat);
|
||||
}
|
||||
|
||||
template<typename T>
|
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@@ -276,9 +269,8 @@ template<typename T>
|
||||
NzQuaternion<T> NzQuaternion<T>::operator/=(const NzQuaternion& quat)
|
||||
{
|
||||
NzQuaternion q(*this);
|
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operator=(q / quat);
|
||||
|
||||
return *this;
|
||||
return operator=(q / quat);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -28,6 +28,8 @@ class NzRect
|
||||
void ExtendTo(const NzVector2<T>& point);
|
||||
void ExtendTo(const NzRect& rect);
|
||||
|
||||
NzVector2<T> GetCenter() const;
|
||||
|
||||
bool Intersect(const NzRect& rect) const;
|
||||
bool Intersect(const NzRect& rect, NzRect& intersection) const;
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ void NzRect<T>::ExtendTo(const NzVector2<T>& point)
|
||||
x = std::min(x, point.x);
|
||||
y = std::min(y, point.y);
|
||||
width = std::max(x+width, point.x)-x;
|
||||
height = std::max(x+width, point.x)-y;
|
||||
height = std::max(y+height, point.y)-y;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@@ -74,7 +74,13 @@ void NzRect<T>::ExtendTo(const NzRect& rect)
|
||||
x = std::min(x, rect.x);
|
||||
y = std::min(y, rect.y);
|
||||
width = std::max(x+width, rect.x+rect.width)-x;
|
||||
height = std::max(x+width, rect.x+rect.height)-y;
|
||||
height = std::max(x+height, rect.y+rect.height)-y;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector2<T> NzRect<T>::GetCenter() const
|
||||
{
|
||||
return NzVector2<T>((x+width)/2, (y+height)/2);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@@ -97,7 +103,7 @@ bool NzRect<T>::Intersect(const NzRect& rect, NzRect& intersection) const
|
||||
intersection.x = left;
|
||||
intersection.y = top;
|
||||
intersection.width = right-left;
|
||||
intersection.height = top-bottom;
|
||||
intersection.height = bottom-top;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -33,7 +33,8 @@ template<typename T> class NzVector2
|
||||
|
||||
NzString ToString() const;
|
||||
|
||||
operator NzString() const;
|
||||
operator T*();
|
||||
operator const T*() const;
|
||||
|
||||
T& operator[](unsigned int i);
|
||||
T operator[](unsigned int i) const;
|
||||
|
||||
@@ -136,9 +136,15 @@ NzString NzVector2<T>::ToString() const
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector2<T>::operator NzString() const
|
||||
NzVector2<T>::operator T*()
|
||||
{
|
||||
return ToString();
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector2<T>::operator const T*() const
|
||||
{
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -34,7 +34,8 @@ template<typename T> class NzVector3
|
||||
|
||||
NzString ToString() const;
|
||||
|
||||
operator NzString() const;
|
||||
operator T*();
|
||||
operator const T*() const;
|
||||
|
||||
T& operator[](unsigned int i);
|
||||
T operator[](unsigned int i) const;
|
||||
|
||||
@@ -153,9 +153,15 @@ NzString NzVector3<T>::ToString() const
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector3<T>::operator NzString() const
|
||||
NzVector3<T>::operator T*()
|
||||
{
|
||||
return ToString();
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector3<T>::operator const T*() const
|
||||
{
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
||||
@@ -28,7 +28,8 @@ template<typename T> class NzVector4
|
||||
|
||||
NzString ToString() const;
|
||||
|
||||
operator NzString() const;
|
||||
operator T*();
|
||||
operator const T*() const;
|
||||
|
||||
T& operator[](unsigned int i);
|
||||
T operator[](unsigned int i) const;
|
||||
|
||||
@@ -120,9 +120,15 @@ NzString NzVector4<T>::ToString() const
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector4<T>::operator NzString() const
|
||||
NzVector4<T>::operator T*()
|
||||
{
|
||||
return ToString();
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
NzVector4<T>::operator const T*() const
|
||||
{
|
||||
return &x;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
||||
Reference in New Issue
Block a user