First part of render texture commit

Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
Lynix
2012-06-13 07:40:31 +02:00
parent b1632842ae
commit e2a38b3790
55 changed files with 1400 additions and 417 deletions

View File

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CUBE_HPP
#define NAZARA_CUBE_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T>
class NzCube
{
public:
NzCube();
NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
NzCube(T cube[6]);
template<typename U> explicit NzCube(const NzCube<U>& rect);
NzCube(const NzCube& rect) = default;
~NzCube() = default;
bool Contains(T X, T Y, T Z) const;
bool Contains(const NzVector3<T>& point) const;
bool Contains(const NzCube& rect) const;
void ExtendTo(const NzVector3<T>& point);
void ExtendTo(const NzCube& rect);
NzVector3<T> GetCenter() const;
bool Intersect(const NzCube& rect) const;
bool Intersect(const NzCube& rect, NzCube& intersection) const;
bool IsValid() const;
NzString ToString() const;
operator NzString() const;
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
T x, y, z, width, height, depth;
};
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzCube<T>& vec);
typedef NzCube<double> NzCubed;
typedef NzCube<float> NzCubef;
typedef NzCube<int> NzCubei;
typedef NzCube<unsigned int> NzCubeui;
#include <Nazara/Math/Cube.inl>
#endif // NAZARA_CUBE_HPP