First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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include/Nazara/Math/Cube.hpp
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58
include/Nazara/Math/Cube.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CUBE_HPP
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#define NAZARA_CUBE_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T>
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class NzCube
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{
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public:
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NzCube();
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NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
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NzCube(T cube[6]);
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template<typename U> explicit NzCube(const NzCube<U>& rect);
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NzCube(const NzCube& rect) = default;
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~NzCube() = default;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const NzVector3<T>& point) const;
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bool Contains(const NzCube& rect) const;
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void ExtendTo(const NzVector3<T>& point);
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void ExtendTo(const NzCube& rect);
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NzVector3<T> GetCenter() const;
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bool Intersect(const NzCube& rect) const;
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bool Intersect(const NzCube& rect, NzCube& intersection) const;
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bool IsValid() const;
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NzString ToString() const;
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operator NzString() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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T x, y, z, width, height, depth;
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};
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzCube<T>& vec);
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typedef NzCube<double> NzCubed;
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typedef NzCube<float> NzCubef;
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typedef NzCube<int> NzCubei;
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typedef NzCube<unsigned int> NzCubeui;
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#include <Nazara/Math/Cube.inl>
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#endif // NAZARA_CUBE_HPP
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