First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
183
include/Nazara/Math/Cube.inl
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183
include/Nazara/Math/Cube.inl
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <algorithm>
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#include <Nazara/Core/Debug.hpp>
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template<typename T>
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NzCube<T>::NzCube()
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{
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}
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template<typename T>
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NzCube<T>::NzCube(T X, T Y, T Z, T Width, T Height, T Depth) :
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x(X),
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y(Y),
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z(Z),
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width(Width),
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height(Height),
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depth(Depth)
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{
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}
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template<typename T>
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NzCube<T>::NzCube(T vec[6]) :
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x(vec[0]),
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y(vec[1]),
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z(vec[2]),
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width(vec[3]),
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height(vec[4]),
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depth(vec[5])
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{
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}
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template<typename T>
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template<typename U>
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NzCube<T>::NzCube(const NzCube<U>& rect) :
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x(static_cast<T>(rect.x)),
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y(static_cast<T>(rect.y)),
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z(static_cast<T>(rect.z)),
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width(static_cast<T>(rect.width)),
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height(static_cast<T>(rect.height)),
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depth(static_cast<T>(rect.depth))
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{
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}
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template<typename T>
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bool NzCube<T>::Contains(T X, T Y, T Z) const
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{
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return X >= x && X < x+width &&
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Y >= y && Y < y+height &&
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Z >= z && Z < z+depth;
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}
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template<typename T>
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bool NzCube<T>::Contains(const NzVector3<T>& point) const
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{
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return Contains(point.x, point.y, point.z);
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}
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template<typename T>
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bool NzCube<T>::Contains(const NzCube<T>& rect) const
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{
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return Contains(rect.x, rect.y, rect.z) &&
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Contains(rect.x + rect.width, rect.y + rect.height, rect.z + rect.depth);
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}
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template<typename T>
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void NzCube<T>::ExtendTo(const NzVector3<T>& point)
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{
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x = std::min(x, point.x);
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y = std::min(y, point.y);
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z = std::min(z, point.z);
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width = std::max(x+width, point.x)-x;
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height = std::max(y+height, point.x)-y;
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depth = std::max(z+depth, point.x)-z;
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}
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template<typename T>
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void NzCube<T>::ExtendTo(const NzCube& rect)
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{
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x = std::min(x, rect.x);
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y = std::min(y, rect.y);
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z = std::min(y, rect.z);
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width = std::max(x+width, rect.x+rect.width)-x;
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height = std::max(x+height, rect.y+rect.height)-y;
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depth = std::max(x+depth, rect.z+rect.depth)-z;
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}
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template<typename T>
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NzVector3<T> NzCube<T>::GetCenter() const
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{
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return NzVector3<T>((x+width)/2, (y+height)/2, (z+depth)/2);
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}
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template<typename T>
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bool NzCube<T>::Intersect(const NzCube& rect) const
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{
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NzCube intersection; // Optimisé par le compilateur
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return Intersect(rect, intersection);
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}
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template<typename T>
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bool NzCube<T>::Intersect(const NzCube& rect, NzCube& intersection) const
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{
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T left = std::max(x, rect.x);
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T right = std::min(x+width, rect.x+rect.width);
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T top = std::max(y, rect.y);
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T bottom = std::min(y+height, rect.y+rect.height);
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T up = std::max(z, rect.z);
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T down = std::min(z+depth, rect.z+rect.depth);
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if (left < right && top < bottom && up < down)
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{
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intersection.x = left;
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intersection.y = top;
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intersection.z = up;
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intersection.width = right-left;
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intersection.height = bottom-top;
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intersection.depth = down-up;
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return true;
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}
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else
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return false;
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}
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template<typename T>
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bool NzCube<T>::IsValid() const
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{
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return width > 0 && height > 0 && depth > 0;
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}
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template<typename T>
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NzString NzCube<T>::ToString() const
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{
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NzStringStream ss;
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return ss << "Cube(" << x << ", " << y << ", " << z << ", " << width << ", " << height << ", " << depth << ')';
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}
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template<typename T>
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NzCube<T>::operator NzString() const
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{
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return ToString();
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}
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template<typename T>
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T& NzCube<T>::operator[](unsigned int i)
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{
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if (i >= 6)
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)";
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throw std::domain_error(ss.ToString());
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}
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return *(&x+i);
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}
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template<typename T>
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T NzCube<T>::operator[](unsigned int i) const
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{
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if (i >= 6)
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 4)";
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throw std::domain_error(ss.ToString());
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}
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return *(&x+i);
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}
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzCube<T>& rect)
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{
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return out << rect.ToString();
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}
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#include <Nazara/Core/DebugOff.hpp>
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