First part of render texture commit

Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
Lynix
2012-06-13 07:40:31 +02:00
parent b1632842ae
commit e2a38b3790
55 changed files with 1400 additions and 417 deletions

View File

@@ -47,13 +47,11 @@ template<typename T> class NzQuaternion
//NzMatrix3<T> ToRotationMatrix() const;
NzString ToString() const;
NzQuaternion operator+(const NzQuaternion& quat) const;
NzQuaternion operator*(const NzQuaternion& quat) const;
NzVector3<T> operator*(const NzVector3<T>& vec) const;
NzQuaternion operator*(T scale) const;
NzQuaternion operator/(const NzQuaternion& quat) const;
NzQuaternion operator+=(const NzQuaternion& quat);
NzQuaternion operator*=(const NzQuaternion& quat);
NzQuaternion operator*=(T scale);
NzQuaternion operator/=(const NzQuaternion& quat);