First part of render texture commit

Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
Lynix
2012-06-13 07:40:31 +02:00
parent b1632842ae
commit e2a38b3790
55 changed files with 1400 additions and 417 deletions

View File

@@ -76,17 +76,21 @@ double NzQuaternion<T>::Magnitude() const
template<typename T>
double NzQuaternion<T>::Normalize()
{
double length = Magnitude();
T squaredLength = SquaredMagnitude();
if (length != 0.0)
if (std::fabs(squaredLength) > 0.00001 && std::fabs(squaredLength - 1.0) > 0.00001)
{
double length = std::sqrt(squaredLength);
w /= length;
x /= length;
y /= length;
z /= length;
}
return length;
return length;
}
else
return std::sqrt(squaredLength);
}
template<typename T>
@@ -102,6 +106,8 @@ void NzQuaternion<T>::Set(T W, T X, T Y, T Z)
x = X;
y = Y;
z = Z;
Normalize();
}
template<typename T>
@@ -111,6 +117,8 @@ void NzQuaternion<T>::Set(T quat[4])
x = quat[1];
y = quat[2];
z = quat[3];
Normalize();
}
template<typename T>
@@ -195,35 +203,32 @@ NzString NzQuaternion<T>::ToString() const
return ss << "Quaternion(" << w << " | " << x << ", " << y << ", " << z << ')';
}
template<typename T>
NzQuaternion<T> NzQuaternion<T>::operator+(const NzQuaternion& quat) const
{
return NzQuaternion(w + quat.w,
x + quat.x,
y + quat.y,
z + quat.z);
}
template<typename T>
NzQuaternion<T> NzQuaternion<T>::operator*(const NzQuaternion& quat) const
{
return NzQuaternion(w * quat.w - x * quat.x - y * quat.y - z * quat.z,
w * quat.x + x * quat.w + y * quat.z - z * quat.y,
w * quat.y + y * quat.w + z * quat.x - x * quat.z,
w * quat.z + z * quat.w + x * quat.y - y * quat.x);
NzQuaternion result(w * quat.w - x * quat.x - y * quat.y - z * quat.z,
w * quat.x + x * quat.w + y * quat.z - z * quat.y,
w * quat.y + y * quat.w + z * quat.x - x * quat.z,
w * quat.z + z * quat.w + x * quat.y - y * quat.x);
result.Normalize();
return result;
}
template<typename T>
NzVector3<T> NzQuaternion<T>::operator*(const NzVector3<T>& vec) const
{
NzVector3<T> uv, uuv;
NzVector3<T> qvec(x, y, z);
uv = qvec.CrossProduct(vec);
uuv = qvec.CrossProduct(uv);
uv *= 2.0 * w;
uuv *= 2.0;
NzVector3<T> normal(vec);
normal.Normalise();
NzQuaternion qvec(0.0, normal.x, normal.y, normal.z);
NzQuaternion result;
result = operator*(qvec * GetConjugate());
return NzVector3<T>(result.x, result.y, result.z);
return vec + uv + uuv;
}
template<typename T>
@@ -241,24 +246,12 @@ NzQuaternion<T> NzQuaternion<T>::operator/(const NzQuaternion& quat) const
return GetConjugate(quat) * (*this);
}
template<typename T>
NzQuaternion<T> NzQuaternion<T>::operator+=(const NzQuaternion& quat)
{
w += quat.w;
x += quat.x;
y += quat.y;
z += quat.z;
return *this;
}
template<typename T>
NzQuaternion<T> NzQuaternion<T>::operator*=(const NzQuaternion& quat)
{
NzQuaternion q(*this);
operator=(q * quat);
return *this;
return operator=(q * quat);
}
template<typename T>
@@ -276,9 +269,8 @@ template<typename T>
NzQuaternion<T> NzQuaternion<T>::operator/=(const NzQuaternion& quat)
{
NzQuaternion q(*this);
operator=(q / quat);
return *this;
return operator=(q / quat);
}
template<typename T>