First part of render texture commit

Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
Lynix
2012-06-13 07:40:31 +02:00
parent b1632842ae
commit e2a38b3790
55 changed files with 1400 additions and 417 deletions

View File

@@ -65,7 +65,7 @@ void NzRect<T>::ExtendTo(const NzVector2<T>& point)
x = std::min(x, point.x);
y = std::min(y, point.y);
width = std::max(x+width, point.x)-x;
height = std::max(x+width, point.x)-y;
height = std::max(y+height, point.y)-y;
}
template<typename T>
@@ -74,7 +74,13 @@ void NzRect<T>::ExtendTo(const NzRect& rect)
x = std::min(x, rect.x);
y = std::min(y, rect.y);
width = std::max(x+width, rect.x+rect.width)-x;
height = std::max(x+width, rect.x+rect.height)-y;
height = std::max(x+height, rect.y+rect.height)-y;
}
template<typename T>
NzVector2<T> NzRect<T>::GetCenter() const
{
return NzVector2<T>((x+width)/2, (y+height)/2);
}
template<typename T>
@@ -97,7 +103,7 @@ bool NzRect<T>::Intersect(const NzRect& rect, NzRect& intersection) const
intersection.x = left;
intersection.y = top;
intersection.width = right-left;
intersection.height = top-bottom;
intersection.height = bottom-top;
return true;
}