First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -30,11 +30,12 @@ class NAZARA_API NzContext
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bool SetActive(bool active);
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void SwapBuffers();
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static const NzContext* GetCurrent();
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static bool EnsureContext();
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static NzContext* GetCurrent();
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static const NzContext* GetReference();
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static const NzContext* GetThreadContext();
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static bool InitializeReference();
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static void UninitializeReference();
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static NzContext* GetThreadContext();
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static bool Initialize();
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static void Uninitialize();
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private:
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NzContextParameters m_parameters;
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