First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -11,6 +11,9 @@
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Vector4.hpp>
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#include <Nazara/Utility/Resource.hpp>
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enum nzShaderLanguage
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@@ -66,6 +69,12 @@ class NAZARA_API NzShader : public NzResource, NzNonCopyable
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bool SendInteger(const NzString& name, int value);
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bool SendMatrix(const NzString& name, const NzMatrix4d& matrix);
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bool SendMatrix(const NzString& name, const NzMatrix4f& matrix);
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bool SendVector(const NzString& name, const NzVector2d& vector);
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bool SendVector(const NzString& name, const NzVector2f& vector);
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bool SendVector(const NzString& name, const NzVector3d& vector);
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bool SendVector(const NzString& name, const NzVector3f& vector);
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bool SendVector(const NzString& name, const NzVector4d& vector);
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bool SendVector(const NzString& name, const NzVector4f& vector);
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bool SendTexture(const NzString& name, NzTexture* texture);
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void Unlock();
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