First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -10,6 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Utility/ResourceLoader.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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@@ -104,7 +105,7 @@ class NAZARA_API NzImage : public NzResource, public NzResourceLoader<NzImage, N
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bool Update(const nzUInt8* pixels, nzUInt8 level = 0);
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bool Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int z = 0, nzUInt8 level = 0);
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//bool Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 level = 0);
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bool Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, nzUInt8 level = 0);
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bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRectui& rect, nzUInt8 level = 0);
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