First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -35,6 +35,16 @@ enum nzPixelFormat
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nzPixelFormat_RGB5A1, // 1*nzUInt16
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nzPixelFormat_RGB8, // 3*nzUInt8
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nzPixelFormat_RGBA8, // 4*nzUInt8
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/*
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nzPixelFormat_Depth16,
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nzPixelFormat_Depth24,
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nzPixelFormat_Depth24Stencil8,
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nzPixelFormat_Depth32,
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nzPixelFormat_Stencil1,
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nzPixelFormat_Stencil4,
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nzPixelFormat_Stencil8,
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nzPixelFormat_Stencil16,
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*/
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nzPixelFormat_Count
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};
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