First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -8,7 +8,7 @@
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#include <Nazara/Core/Debug.hpp>
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NzMemoryStream::NzMemoryStream(const void* ptr, nzUInt64 size) :
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m_ptr(static_cast<const nzUInt8*>(ptr)),
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m_ptr(reinterpret_cast<const nzUInt8*>(ptr)),
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m_pos(0),
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m_size(size)
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{
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