First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -67,7 +67,7 @@ void NzThreadImpl::Terminate()
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unsigned int _stdcall NzThreadImpl::ThreadProc(void* userdata)
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{
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NzThread* owner = static_cast<NzThread*>(userdata);
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NzThread* owner = reinterpret_cast<NzThread*>(userdata);
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NzFunctor* func = owner->m_func;
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HANDLE myHandle = owner->m_impl->m_thread;
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func->Run();
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