First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -28,8 +28,8 @@ class NzHardwareBuffer : public NzBufferImpl
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bool IsHardware() const;
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void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
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bool Unlock();
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0);
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bool Unmap();
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private:
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GLuint m_buffer;
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