First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
@@ -116,7 +116,6 @@ bool NzOpenGL::Initialize()
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}
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// Le chargement des fonctions OpenGL nécessite un contexte OpenGL
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// Le contexte de chargement ne peut pas être partagé car le contexte de référence n'existe pas encore
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NzContextParameters parameters;
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parameters.majorVersion = 2;
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parameters.minorVersion = 0;
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@@ -124,8 +123,8 @@ bool NzOpenGL::Initialize()
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/*
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Note: Même le contexte de chargement nécessite quelques fonctions de base pour correctement s'initialiser
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Pour cette raison, sa création est faite en deux fois, la première sert à récupérer le strict minimum,
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la seconde à créer le véritable contexte de chargement.
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Pour cette raison, deux contextes sont créés, le premier sert à récupérer les fonctions permetttant
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de créer le second avec les bons paramètres.s
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Non sérieusement si quelqu'un a une meilleure idée qu'il me le dise
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*/
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@@ -371,50 +370,50 @@ bool NzOpenGL::Initialize()
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}
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// FrameBufferObject
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try
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if (openGLversion >= 300 || IsSupported("GL_ARB_framebuffer_object"))
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{
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
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openGLextensions[NzOpenGL::FrameBufferObject] = true;
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}
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catch (const std::exception& e)
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{
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if (openGLversion >= 300)
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NazaraWarning("Failed to load core FBOs (" + NzString(e.what()) + ")");
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if (IsSupported("GL_EXT_framebuffer_object"))
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try
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{
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try
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{
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(LoadEntry("glBindFramebufferEXT"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(LoadEntry("glBindRenderbufferEXT"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(LoadEntry("glCheckFramebufferStatusEXT"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(LoadEntry("glDeleteFramebuffersEXT"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(LoadEntry("glDeleteRenderbuffersEXT"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(LoadEntry("glFramebufferRenderbufferEXT"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(LoadEntry("glFramebufferTexture2DEXT"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(LoadEntry("glGenerateMipmapEXT"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(LoadEntry("glGenFramebuffersEXT"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(LoadEntry("glGenRenderbuffersEXT"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(LoadEntry("glRenderbufferStorageEXT"));
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
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openGLextensions[NzOpenGL::FrameBufferObject] = true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to load EXT_framebuffer_object: " + NzString(e.what()));
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}
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openGLextensions[NzOpenGL::FrameBufferObject] = true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to load ARB_framebuffer_object: (" + NzString(e.what()) + ")");
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}
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}
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// SeparateShaderObjects
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if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
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{
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glProgramUniform1f = reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(LoadEntry("glProgramUniform1f"));
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glProgramUniform1i = reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(LoadEntry("glProgramUniform1i"));
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glProgramUniform2fv = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(LoadEntry("glProgramUniform2fv"));
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glProgramUniform3fv = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(LoadEntry("glProgramUniform3fv"));
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glProgramUniform4fv = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(LoadEntry("glProgramUniform4fv"));
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glProgramUniformMatrix4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(LoadEntry("glProgramUniformMatrix4fv"));
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if (openGLextensions[NzOpenGL::FP64])
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{
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glProgramUniform1d = reinterpret_cast<PFNGLPROGRAMUNIFORM1DPROC>(LoadEntry("glProgramUniform1d"));
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glProgramUniform2dv = reinterpret_cast<PFNGLPROGRAMUNIFORM2DVPROC>(LoadEntry("glProgramUniform2dv"));
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glProgramUniform3dv = reinterpret_cast<PFNGLPROGRAMUNIFORM3DVPROC>(LoadEntry("glProgramUniform3dv"));
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glProgramUniform4dv = reinterpret_cast<PFNGLPROGRAMUNIFORM4DVPROC>(LoadEntry("glProgramUniform4dv"));
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glProgramUniformMatrix4dv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4DVPROC>(LoadEntry("glProgramUniformMatrix4dv"));
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}
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openGLextensions[NzOpenGL::SeparateShaderObjects] = true;
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}
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// Texture3D
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@@ -452,7 +451,7 @@ bool NzOpenGL::Initialize()
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// TextureCompression_s3tc
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openGLextensions[NzOpenGL::TextureCompression_s3tc] = IsSupported("GL_EXT_texture_compression_s3tc");
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// VertexArrayObject
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// TextureStorage
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if (openGLversion >= 420 || IsSupported("GL_ARB_texture_storage"))
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{
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try
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@@ -489,16 +488,14 @@ bool NzOpenGL::Initialize()
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/****************************************Contexte de référence****************************************/
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///FIXME: Utiliser le contexte de chargement comme référence ? (Vérifier mode debug)
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if (!NzContext::InitializeReference())
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if (!NzContext::Initialize())
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{
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NazaraError("Failed to initialize reference context");
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NazaraError("Failed to initialize contexts");
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Uninitialize();
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return false;
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}
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NzContextParameters::defaultShareContext = NzContext::GetReference();
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return true;
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}
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@@ -514,7 +511,7 @@ bool NzOpenGL::IsSupported(const NzString& string)
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void NzOpenGL::Uninitialize()
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{
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NzContext::UninitializeReference();
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NzContext::Uninitialize();
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for (bool& ext : openGLextensions)
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ext = false;
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@@ -604,6 +601,17 @@ PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
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PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
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PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
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PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
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PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
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PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
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PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
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PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
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PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
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PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
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PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
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PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
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PFNGLREADPIXELSPROC glReadPixels = nullptr;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
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PFNGLSCISSORPROC glScissor = nullptr;
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