First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
@@ -23,17 +23,32 @@ namespace
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{
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const nzUInt8 attribIndex[] =
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{
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2, // nzElementUsage_Diffuse
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1, // nzElementUsage_Normal
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0, // nzElementUsage_Position
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3, // nzElementUsage_Tangent
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4 // nzElementUsage_TexCoord
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2, // nzElementUsage_Diffuse
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1, // nzElementUsage_Normal
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0, // nzElementUsage_Position
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3, // nzElementUsage_Tangent
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4 // nzElementUsage_TexCoord
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};
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const GLenum blendFunc[] =
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{
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GL_DST_ALPHA, // nzBlendFunc_DestAlpha
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GL_DST_COLOR, // nzBlendFunc_DestColor
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GL_SRC_ALPHA, // nzBlendFunc_SrcAlpha
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GL_SRC_COLOR, // nzBlendFunc_SrcColor
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GL_ONE_MINUS_DST_ALPHA, // nzBlendFunc_InvDestAlpha
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GL_ONE_MINUS_DST_COLOR, // nzBlendFunc_InvDestColor
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GL_ONE_MINUS_SRC_ALPHA, // nzBlendFunc_InvSrcAlpha
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GL_ONE_MINUS_SRC_COLOR, // nzBlendFunc_InvSrcColor
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GL_ONE, // nzBlendFunc_One
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GL_ZERO // nzBlendFunc_Zero
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};
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const GLenum faceCullingMode[] =
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{
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GL_BACK, // nzFaceCulling_Back
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GL_FRONT, // nzFaceCulling_Front
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GL_BACK, // nzFaceCulling_Back
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GL_FRONT, // nzFaceCulling_Front
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GL_FRONT_AND_BACK // nzFaceCulling_FrontAndBack
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};
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@@ -41,18 +56,18 @@ namespace
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{
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GL_POINT, // nzFaceFilling_Point
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GL_LINE, // nzFaceFilling_Line
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GL_FILL // nzFaceFilling_Fill
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GL_FILL // nzFaceFilling_Fill
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};
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const GLenum openglPrimitive[] =
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{
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GL_LINES, // nzPrimitiveType_LineList,
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GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
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GL_POINTS, // nzPrimitiveType_PointList,
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GL_TRIANGLES, // nzPrimitiveType_TriangleList,
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GL_LINES, // nzPrimitiveType_LineList,
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GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
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GL_POINTS, // nzPrimitiveType_PointList,
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GL_TRIANGLES, // nzPrimitiveType_TriangleList,
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GL_TRIANGLE_STRIP, // nzPrimitiveType_TriangleStrip,
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GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
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GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
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};
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const nzUInt8 openglSize[] =
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@@ -71,47 +86,47 @@ namespace
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const GLenum openglType[] =
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{
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GL_UNSIGNED_BYTE, // nzElementType_Color
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GL_DOUBLE, // nzElementType_Double1
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GL_DOUBLE, // nzElementType_Double2
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GL_DOUBLE, // nzElementType_Double3
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GL_DOUBLE, // nzElementType_Double4
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GL_FLOAT, // nzElementType_Float1
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GL_FLOAT, // nzElementType_Float2
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GL_FLOAT, // nzElementType_Float3
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GL_FLOAT // nzElementType_Float4
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GL_DOUBLE, // nzElementType_Double1
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GL_DOUBLE, // nzElementType_Double2
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GL_DOUBLE, // nzElementType_Double3
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GL_DOUBLE, // nzElementType_Double4
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GL_FLOAT, // nzElementType_Float1
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GL_FLOAT, // nzElementType_Float2
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GL_FLOAT, // nzElementType_Float3
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GL_FLOAT // nzElementType_Float4
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};
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const GLenum rendererComparison[] =
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{
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GL_ALWAYS, // nzRendererComparison_Always
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GL_EQUAL, // nzRendererComparison_Equal
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GL_GREATER, // nzRendererComparison_Greater
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GL_GEQUAL, // nzRendererComparison_GreaterOrEqual
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GL_LESS, // nzRendererComparison_Less
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GL_LEQUAL, // nzRendererComparison_LessOrEqual
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GL_NEVER // nzRendererComparison_Never
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GL_ALWAYS, // nzRendererComparison_Always
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GL_EQUAL, // nzRendererComparison_Equal
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GL_GREATER, // nzRendererComparison_Greater
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GL_GEQUAL, // nzRendererComparison_GreaterOrEqual
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GL_LESS, // nzRendererComparison_Less
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GL_LEQUAL, // nzRendererComparison_LessOrEqual
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GL_NEVER // nzRendererComparison_Never
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};
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const GLenum rendererParameter[] =
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{
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GL_BLEND, // nzRendererParameter_Blend
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GL_NONE, // nzRendererParameter_ColorWrite
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GL_DEPTH_TEST, // nzRendererParameter_DepthTest
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GL_NONE, // nzRendererParameter_DepthWrite
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GL_CULL_FACE, // nzRendererParameter_FaceCulling
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GL_STENCIL_TEST // nzRendererParameter_Stencil
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GL_BLEND, // nzRendererParameter_Blend
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GL_NONE, // nzRendererParameter_ColorWrite
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GL_DEPTH_TEST, // nzRendererParameter_DepthTest
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GL_NONE, // nzRendererParameter_DepthWrite
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GL_CULL_FACE, // nzRendererParameter_FaceCulling
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GL_STENCIL_TEST // nzRendererParameter_Stencil
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};
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const GLenum stencilOperation[] =
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{
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GL_DECR, // nzStencilOperation_Decrement
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GL_DECR, // nzStencilOperation_Decrement
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GL_DECR_WRAP, // nzStencilOperation_DecrementToSaturation
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GL_INCR, // nzStencilOperation_Increment
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GL_INCR, // nzStencilOperation_Increment
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GL_INCR_WRAP, // nzStencilOperation_IncrementToSaturation
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GL_INVERT, // nzStencilOperation_Invert
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GL_KEEP, // nzStencilOperation_Keep
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GL_REPLACE, // nzStencilOperation_Replace
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GL_ZERO // nzStencilOperation_Zero
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GL_INVERT, // nzStencilOperation_Invert
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GL_KEEP, // nzStencilOperation_Keep
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GL_REPLACE, // nzStencilOperation_Replace
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GL_ZERO // nzStencilOperation_Zero
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};
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}
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@@ -228,6 +243,14 @@ void NzRenderer::DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVer
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void NzRenderer::Enable(nzRendererParameter parameter, bool enable)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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switch (parameter)
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{
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case nzRendererParameter_ColorWrite:
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@@ -273,6 +296,22 @@ NzRenderTarget* NzRenderer::GetTarget() const
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return m_target;
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}
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NzRectui NzRenderer::GetViewport() const
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return NzRectui();
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}
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#endif
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GLint params[4];
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glGetIntegerv(GL_VIEWPORT, ¶ms[0]);
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return NzRectui(params[0], params[1], params[2], params[3]);
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}
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bool NzRenderer::HasCapability(nzRendererCap capability) const
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{
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return m_capabilities[capability];
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@@ -297,6 +336,11 @@ bool NzRenderer::Initialize()
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if (NzOpenGL::Initialize())
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{
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NzContext::EnsureContext();
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const NzContext* context = NzContext::GetReference();
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bool compatibility = context->GetParameters().compatibilityProfile;
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m_vaoUpdated = false;
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m_indexBuffer = nullptr;
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m_shader = nullptr;
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@@ -318,7 +362,7 @@ bool NzRenderer::Initialize()
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m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 1.5
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m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0
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m_capabilities[nzRendererCap_OcclusionQuery] = true; // Natif depuis OpenGL 1.5
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m_capabilities[nzRendererCap_SoftwareBuffer] = NzOpenGL::GetVersion() <= 300; // Déprécié en OpenGL 3
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m_capabilities[nzRendererCap_SoftwareBuffer] = compatibility || NzOpenGL::GetVersion() <= 300; // Déprécié en OpenGL 3
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m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D);
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m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
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m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
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@@ -336,14 +380,10 @@ bool NzRenderer::Initialize()
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if (m_capabilities[nzRendererCap_MultipleRenderTargets])
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{
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// Permettre de gérer plus de targets que de nombre de sorties dans le shader ne servirait à rien
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GLint maxDrawBuffers;
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
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GLint maxRenderTextureTargets;
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxRenderTextureTargets);
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m_maxRenderTarget = static_cast<unsigned int>(std::min(maxDrawBuffers, maxRenderTextureTargets));
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m_maxRenderTarget = static_cast<unsigned int>(maxDrawBuffers);
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}
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else
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m_maxRenderTarget = 1;
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@@ -366,6 +406,19 @@ bool NzRenderer::Initialize()
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return false;
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}
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void NzRenderer::SetBlendFunc(nzBlendFunc src, nzBlendFunc dest)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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glBlendFunc(blendFunc[src], blendFunc[dest]);
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}
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void NzRenderer::SetClearColor(const NzColor& color)
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{
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#ifdef NAZARA_DEBUG
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@@ -462,10 +515,7 @@ bool NzRenderer::SetShader(NzShader* shader)
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return true;
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if (m_shader)
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{
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m_shader->m_impl->Unbind();
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m_shader = nullptr;
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}
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if (shader)
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{
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@@ -473,6 +523,8 @@ bool NzRenderer::SetShader(NzShader* shader)
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if (!shader->IsCompiled())
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{
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NazaraError("Shader is not compiled");
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m_shader = nullptr;
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return false;
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}
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#endif
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@@ -480,9 +532,13 @@ bool NzRenderer::SetShader(NzShader* shader)
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if (!shader->m_impl->Bind())
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{
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NazaraError("Failed to bind shader");
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m_shader = nullptr;
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return false;
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}
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}
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else
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m_shader = nullptr;
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m_shader = shader;
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@@ -548,19 +604,19 @@ bool NzRenderer::SetTarget(NzRenderTarget* target)
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if (target == m_target)
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return true;
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#if NAZARA_RENDERER_SAFE
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if (target && !target->CanActivate())
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{
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NazaraError("Target cannot be activated");
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return false;
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}
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#endif
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if (m_target && !m_target->HasContext())
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m_target->Desactivate();
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if (target)
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{
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#if NAZARA_RENDERER_SAFE
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if (!target->IsValid())
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{
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NazaraError("Target not valid");
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return false;
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}
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#endif
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if (target->Activate())
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m_target = target;
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else
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@@ -599,6 +655,43 @@ bool NzRenderer::SetVertexDeclaration(const NzVertexDeclaration* vertexDeclarati
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return true;
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}
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void NzRenderer::SetViewport(const NzRectui& viewport)
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return;
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}
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#endif
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unsigned int height = m_target->GetHeight();
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#if NAZARA_RENDERER_SAFE
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if (!m_target)
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{
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NazaraError("Renderer has no target");
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return;
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}
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unsigned int width = m_target->GetWidth();
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if (viewport.x+viewport.width >= width)
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{
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NazaraError("Rectangle dimensions are out of bounds");
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return;
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}
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if (viewport.y+viewport.height >= height)
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{
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NazaraError("Rectangle dimensions are out of bounds");
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return;
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}
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#endif
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glViewport(viewport.x, height-viewport.height-viewport.y, viewport.width, viewport.height);
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glScissor(viewport.x, height-viewport.height-viewport.y, viewport.width, viewport.height);
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}
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void NzRenderer::Uninitialize()
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{
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#if NAZARA_RENDERER_SAFE
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@@ -609,6 +702,8 @@ void NzRenderer::Uninitialize()
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}
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#endif
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NzContext::EnsureContext();
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s_initialized = false;
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// Libération des VAOs
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@@ -644,6 +739,14 @@ bool NzRenderer::IsInitialized()
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bool NzRenderer::EnsureStateUpdate()
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{
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#ifdef NAZARA_DEBUG
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if (NzContext::GetCurrent() == nullptr)
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{
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NazaraError("No active context");
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return false;
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}
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#endif
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if (!m_stencilFuncUpdated)
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{
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glStencilFunc(rendererComparison[m_stencilCompare], m_stencilReference, m_stencilMask);
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Block a user