First part of render texture commit

Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
This commit is contained in:
Lynix
2012-06-13 07:40:31 +02:00
parent b1632842ae
commit e2a38b3790
55 changed files with 1400 additions and 417 deletions

View File

@@ -23,17 +23,32 @@ namespace
{
const nzUInt8 attribIndex[] =
{
2, // nzElementUsage_Diffuse
1, // nzElementUsage_Normal
0, // nzElementUsage_Position
3, // nzElementUsage_Tangent
4 // nzElementUsage_TexCoord
2, // nzElementUsage_Diffuse
1, // nzElementUsage_Normal
0, // nzElementUsage_Position
3, // nzElementUsage_Tangent
4 // nzElementUsage_TexCoord
};
const GLenum blendFunc[] =
{
GL_DST_ALPHA, // nzBlendFunc_DestAlpha
GL_DST_COLOR, // nzBlendFunc_DestColor
GL_SRC_ALPHA, // nzBlendFunc_SrcAlpha
GL_SRC_COLOR, // nzBlendFunc_SrcColor
GL_ONE_MINUS_DST_ALPHA, // nzBlendFunc_InvDestAlpha
GL_ONE_MINUS_DST_COLOR, // nzBlendFunc_InvDestColor
GL_ONE_MINUS_SRC_ALPHA, // nzBlendFunc_InvSrcAlpha
GL_ONE_MINUS_SRC_COLOR, // nzBlendFunc_InvSrcColor
GL_ONE, // nzBlendFunc_One
GL_ZERO // nzBlendFunc_Zero
};
const GLenum faceCullingMode[] =
{
GL_BACK, // nzFaceCulling_Back
GL_FRONT, // nzFaceCulling_Front
GL_BACK, // nzFaceCulling_Back
GL_FRONT, // nzFaceCulling_Front
GL_FRONT_AND_BACK // nzFaceCulling_FrontAndBack
};
@@ -41,18 +56,18 @@ namespace
{
GL_POINT, // nzFaceFilling_Point
GL_LINE, // nzFaceFilling_Line
GL_FILL // nzFaceFilling_Fill
GL_FILL // nzFaceFilling_Fill
};
const GLenum openglPrimitive[] =
{
GL_LINES, // nzPrimitiveType_LineList,
GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
GL_POINTS, // nzPrimitiveType_PointList,
GL_TRIANGLES, // nzPrimitiveType_TriangleList,
GL_LINES, // nzPrimitiveType_LineList,
GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
GL_POINTS, // nzPrimitiveType_PointList,
GL_TRIANGLES, // nzPrimitiveType_TriangleList,
GL_TRIANGLE_STRIP, // nzPrimitiveType_TriangleStrip,
GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
};
const nzUInt8 openglSize[] =
@@ -71,47 +86,47 @@ namespace
const GLenum openglType[] =
{
GL_UNSIGNED_BYTE, // nzElementType_Color
GL_DOUBLE, // nzElementType_Double1
GL_DOUBLE, // nzElementType_Double2
GL_DOUBLE, // nzElementType_Double3
GL_DOUBLE, // nzElementType_Double4
GL_FLOAT, // nzElementType_Float1
GL_FLOAT, // nzElementType_Float2
GL_FLOAT, // nzElementType_Float3
GL_FLOAT // nzElementType_Float4
GL_DOUBLE, // nzElementType_Double1
GL_DOUBLE, // nzElementType_Double2
GL_DOUBLE, // nzElementType_Double3
GL_DOUBLE, // nzElementType_Double4
GL_FLOAT, // nzElementType_Float1
GL_FLOAT, // nzElementType_Float2
GL_FLOAT, // nzElementType_Float3
GL_FLOAT // nzElementType_Float4
};
const GLenum rendererComparison[] =
{
GL_ALWAYS, // nzRendererComparison_Always
GL_EQUAL, // nzRendererComparison_Equal
GL_GREATER, // nzRendererComparison_Greater
GL_GEQUAL, // nzRendererComparison_GreaterOrEqual
GL_LESS, // nzRendererComparison_Less
GL_LEQUAL, // nzRendererComparison_LessOrEqual
GL_NEVER // nzRendererComparison_Never
GL_ALWAYS, // nzRendererComparison_Always
GL_EQUAL, // nzRendererComparison_Equal
GL_GREATER, // nzRendererComparison_Greater
GL_GEQUAL, // nzRendererComparison_GreaterOrEqual
GL_LESS, // nzRendererComparison_Less
GL_LEQUAL, // nzRendererComparison_LessOrEqual
GL_NEVER // nzRendererComparison_Never
};
const GLenum rendererParameter[] =
{
GL_BLEND, // nzRendererParameter_Blend
GL_NONE, // nzRendererParameter_ColorWrite
GL_DEPTH_TEST, // nzRendererParameter_DepthTest
GL_NONE, // nzRendererParameter_DepthWrite
GL_CULL_FACE, // nzRendererParameter_FaceCulling
GL_STENCIL_TEST // nzRendererParameter_Stencil
GL_BLEND, // nzRendererParameter_Blend
GL_NONE, // nzRendererParameter_ColorWrite
GL_DEPTH_TEST, // nzRendererParameter_DepthTest
GL_NONE, // nzRendererParameter_DepthWrite
GL_CULL_FACE, // nzRendererParameter_FaceCulling
GL_STENCIL_TEST // nzRendererParameter_Stencil
};
const GLenum stencilOperation[] =
{
GL_DECR, // nzStencilOperation_Decrement
GL_DECR, // nzStencilOperation_Decrement
GL_DECR_WRAP, // nzStencilOperation_DecrementToSaturation
GL_INCR, // nzStencilOperation_Increment
GL_INCR, // nzStencilOperation_Increment
GL_INCR_WRAP, // nzStencilOperation_IncrementToSaturation
GL_INVERT, // nzStencilOperation_Invert
GL_KEEP, // nzStencilOperation_Keep
GL_REPLACE, // nzStencilOperation_Replace
GL_ZERO // nzStencilOperation_Zero
GL_INVERT, // nzStencilOperation_Invert
GL_KEEP, // nzStencilOperation_Keep
GL_REPLACE, // nzStencilOperation_Replace
GL_ZERO // nzStencilOperation_Zero
};
}
@@ -228,6 +243,14 @@ void NzRenderer::DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVer
void NzRenderer::Enable(nzRendererParameter parameter, bool enable)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
switch (parameter)
{
case nzRendererParameter_ColorWrite:
@@ -273,6 +296,22 @@ NzRenderTarget* NzRenderer::GetTarget() const
return m_target;
}
NzRectui NzRenderer::GetViewport() const
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return NzRectui();
}
#endif
GLint params[4];
glGetIntegerv(GL_VIEWPORT, &params[0]);
return NzRectui(params[0], params[1], params[2], params[3]);
}
bool NzRenderer::HasCapability(nzRendererCap capability) const
{
return m_capabilities[capability];
@@ -297,6 +336,11 @@ bool NzRenderer::Initialize()
if (NzOpenGL::Initialize())
{
NzContext::EnsureContext();
const NzContext* context = NzContext::GetReference();
bool compatibility = context->GetParameters().compatibilityProfile;
m_vaoUpdated = false;
m_indexBuffer = nullptr;
m_shader = nullptr;
@@ -318,7 +362,7 @@ bool NzRenderer::Initialize()
m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 1.5
m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0
m_capabilities[nzRendererCap_OcclusionQuery] = true; // Natif depuis OpenGL 1.5
m_capabilities[nzRendererCap_SoftwareBuffer] = NzOpenGL::GetVersion() <= 300; // Déprécié en OpenGL 3
m_capabilities[nzRendererCap_SoftwareBuffer] = compatibility || NzOpenGL::GetVersion() <= 300; // Déprécié en OpenGL 3
m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D);
m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
@@ -336,14 +380,10 @@ bool NzRenderer::Initialize()
if (m_capabilities[nzRendererCap_MultipleRenderTargets])
{
// Permettre de gérer plus de targets que de nombre de sorties dans le shader ne servirait à rien
GLint maxDrawBuffers;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
GLint maxRenderTextureTargets;
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxRenderTextureTargets);
m_maxRenderTarget = static_cast<unsigned int>(std::min(maxDrawBuffers, maxRenderTextureTargets));
m_maxRenderTarget = static_cast<unsigned int>(maxDrawBuffers);
}
else
m_maxRenderTarget = 1;
@@ -366,6 +406,19 @@ bool NzRenderer::Initialize()
return false;
}
void NzRenderer::SetBlendFunc(nzBlendFunc src, nzBlendFunc dest)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBlendFunc(blendFunc[src], blendFunc[dest]);
}
void NzRenderer::SetClearColor(const NzColor& color)
{
#ifdef NAZARA_DEBUG
@@ -462,10 +515,7 @@ bool NzRenderer::SetShader(NzShader* shader)
return true;
if (m_shader)
{
m_shader->m_impl->Unbind();
m_shader = nullptr;
}
if (shader)
{
@@ -473,6 +523,8 @@ bool NzRenderer::SetShader(NzShader* shader)
if (!shader->IsCompiled())
{
NazaraError("Shader is not compiled");
m_shader = nullptr;
return false;
}
#endif
@@ -480,9 +532,13 @@ bool NzRenderer::SetShader(NzShader* shader)
if (!shader->m_impl->Bind())
{
NazaraError("Failed to bind shader");
m_shader = nullptr;
return false;
}
}
else
m_shader = nullptr;
m_shader = shader;
@@ -548,19 +604,19 @@ bool NzRenderer::SetTarget(NzRenderTarget* target)
if (target == m_target)
return true;
#if NAZARA_RENDERER_SAFE
if (target && !target->CanActivate())
{
NazaraError("Target cannot be activated");
return false;
}
#endif
if (m_target && !m_target->HasContext())
m_target->Desactivate();
if (target)
{
#if NAZARA_RENDERER_SAFE
if (!target->IsValid())
{
NazaraError("Target not valid");
return false;
}
#endif
if (target->Activate())
m_target = target;
else
@@ -599,6 +655,43 @@ bool NzRenderer::SetVertexDeclaration(const NzVertexDeclaration* vertexDeclarati
return true;
}
void NzRenderer::SetViewport(const NzRectui& viewport)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
unsigned int height = m_target->GetHeight();
#if NAZARA_RENDERER_SAFE
if (!m_target)
{
NazaraError("Renderer has no target");
return;
}
unsigned int width = m_target->GetWidth();
if (viewport.x+viewport.width >= width)
{
NazaraError("Rectangle dimensions are out of bounds");
return;
}
if (viewport.y+viewport.height >= height)
{
NazaraError("Rectangle dimensions are out of bounds");
return;
}
#endif
glViewport(viewport.x, height-viewport.height-viewport.y, viewport.width, viewport.height);
glScissor(viewport.x, height-viewport.height-viewport.y, viewport.width, viewport.height);
}
void NzRenderer::Uninitialize()
{
#if NAZARA_RENDERER_SAFE
@@ -609,6 +702,8 @@ void NzRenderer::Uninitialize()
}
#endif
NzContext::EnsureContext();
s_initialized = false;
// Libération des VAOs
@@ -644,6 +739,14 @@ bool NzRenderer::IsInitialized()
bool NzRenderer::EnsureStateUpdate()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return false;
}
#endif
if (!m_stencilFuncUpdated)
{
glStencilFunc(rendererComparison[m_stencilCompare], m_stencilReference, m_stencilMask);