First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -45,6 +45,12 @@ class NzShaderImpl
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virtual bool SendInteger(const NzString& name, int value) = 0;
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virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0;
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virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0;
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virtual bool SendVector(const NzString& name, const NzVector2d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector2f& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector3d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector3f& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector4d& vector) = 0;
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virtual bool SendVector(const NzString& name, const NzVector4f& vector) = 0;
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virtual bool SendTexture(const NzString& name, NzTexture* texture) = 0;
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virtual void Unbind() = 0;
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