First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
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@@ -166,7 +166,7 @@ bool NzWindowImpl::Create(NzWindowHandle handle)
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return false;
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}
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m_handle = static_cast<HWND>(handle);
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m_handle = reinterpret_cast<HWND>(handle);
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m_eventListener = false;
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m_ownsWindow = false;
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@@ -354,7 +354,7 @@ void NzWindowImpl::ShowMouseCursor(bool show)
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// http://msdn.microsoft.com/en-us/library/windows/desktop/ms648045(v=vs.85).aspx
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if (show)
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m_cursor = static_cast<HCURSOR>(LoadImage(nullptr, MAKEINTRESOURCE(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED));
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m_cursor = reinterpret_cast<HCURSOR>(LoadImage(nullptr, MAKEINTRESOURCE(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED));
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else
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m_cursor = nullptr;
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