Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
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196
include/Nazara/Physics2D/Collider2D.inl
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196
include/Nazara/Physics2D/Collider2D.inl
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Physics2D/Debug.hpp>
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namespace Nz
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{
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inline Collider2D::Collider2D() :
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m_categoryMask(0xFFFFFFFF),
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m_collisionGroup(0),
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m_collisionMask(0xFFFFFFFF),
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m_surfaceVelocity(Vector2f::Zero()),
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m_trigger(false),
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m_elasticity(0.f),
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m_friction(0.f),
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m_collisionId(0)
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{
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}
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inline UInt32 Collider2D::GetCategoryMask() const
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{
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return m_categoryMask;
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}
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inline UInt32 Collider2D::GetCollisionGroup() const
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{
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return m_collisionGroup;
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}
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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}
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inline UInt32 Collider2D::GetCollisionMask() const
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{
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return m_collisionMask;
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}
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inline float Collider2D::GetElasticity() const
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{
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return m_elasticity;
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}
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inline float Collider2D::GetFriction() const
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{
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return m_friction;
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}
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inline Vector2f Collider2D::GetSurfaceVelocity() const
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{
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return m_surfaceVelocity;
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}
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inline bool Collider2D::IsTrigger() const
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{
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return m_trigger;
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}
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inline void Collider2D::SetCategoryMask(UInt32 categoryMask)
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{
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m_categoryMask = categoryMask;
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}
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inline void Collider2D::SetCollisionGroup(UInt32 groupId)
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{
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m_collisionGroup = groupId;
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}
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inline void Collider2D::SetCollisionId(unsigned int typeId)
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{
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m_collisionId = typeId;
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}
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inline void Collider2D::SetCollisionMask(UInt32 mask)
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{
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m_collisionMask = mask;
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}
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inline void Collider2D::SetElasticity(float elasticity)
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{
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m_elasticity = elasticity;
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}
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inline void Collider2D::SetFriction(float friction)
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{
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m_friction = friction;
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}
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inline void Collider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
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{
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m_surfaceVelocity = surfaceVelocity;
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}
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inline void Collider2D::SetTrigger(bool trigger)
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{
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m_trigger = trigger;
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}
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inline float BoxCollider2D::GetRadius() const
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{
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return m_radius;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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}
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inline Vector2f BoxCollider2D::GetSize() const
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{
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return m_rect.GetLengths();
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}
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inline const Vector2f& CircleCollider2D::GetOffset() const
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{
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return m_offset;
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}
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inline float CircleCollider2D::GetRadius() const
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{
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return m_radius;
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}
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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{
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return m_doesOverrideCollisionProperties;
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}
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inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
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{
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return m_geoms;
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}
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inline void Nz::CompoundCollider2D::OverridesCollisionProperties(bool shouldOverride)
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{
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m_doesOverrideCollisionProperties = shouldOverride;
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}
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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{
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return m_vertices;
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D(first, first, second, second, thickness)
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{
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}
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inline SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness) :
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m_first(first),
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m_firstNeighbor(firstNeighbor),
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m_second(second),
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m_secondNeighbor(secondNeighbor),
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m_thickness(thickness)
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{
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}
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inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
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{
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return m_first;
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}
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inline const Vector2f& SegmentCollider2D::GetFirstPointNeighbor() const
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{
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return m_firstNeighbor;
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}
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inline float SegmentCollider2D::GetLength() const
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{
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return m_first.Distance(m_second);
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}
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inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
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{
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return m_second;
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}
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inline const Vector2f& SegmentCollider2D::GetSecondPointNeighbor() const
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{
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return m_secondNeighbor;
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}
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inline float SegmentCollider2D::GetThickness() const
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{
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return m_thickness;
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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