Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]

This commit is contained in:
Lynix
2024-02-09 20:59:53 +01:00
committed by Jérôme Leclercq
parent 139bed2b0a
commit e336c8a514
116 changed files with 3044 additions and 3042 deletions

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#define NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <variant>
namespace Nz
{
class NAZARA_PHYSICS2D_API RigidBody2DComponent : public RigidBody2D
{
friend class Physics2DSystem;
public:
inline RigidBody2DComponent(const RigidBody2D::DynamicSettings& settings);
inline RigidBody2DComponent(const RigidBody2D::StaticSettings& settings);
RigidBody2DComponent(const RigidBody2DComponent&) = delete;
RigidBody2DComponent(RigidBody2DComponent&&) noexcept = default;
~RigidBody2DComponent() = default;
RigidBody2DComponent& operator=(const RigidBody2DComponent&) = delete;
RigidBody2DComponent& operator=(RigidBody2DComponent&&) noexcept = default;
private:
inline void Construct(PhysWorld2D& world);
using Setting = std::variant<RigidBody2D::DynamicSettings, RigidBody2D::StaticSettings>;
std::unique_ptr<Setting> m_settings;
};
}
#include <Nazara/Physics2D/Components/RigidBody2DComponent.inl>
#endif // NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline RigidBody2DComponent::RigidBody2DComponent(const RigidBody2D::DynamicSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline RigidBody2DComponent::RigidBody2DComponent(const RigidBody2D::StaticSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline void RigidBody2DComponent::Construct(PhysWorld2D& world)
{
assert(m_settings);
std::visit([&](auto&& arg)
{
Create(world, arg);
}, *m_settings);
m_settings.reset();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>