Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]

This commit is contained in:
Lynix
2024-02-09 20:59:53 +01:00
committed by Jérôme Leclercq
parent 139bed2b0a
commit e336c8a514
116 changed files with 3044 additions and 3042 deletions

View File

@@ -0,0 +1,30 @@
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline RigidBody2DComponent::RigidBody2DComponent(const RigidBody2D::DynamicSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline RigidBody2DComponent::RigidBody2DComponent(const RigidBody2D::StaticSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline void RigidBody2DComponent::Construct(PhysWorld2D& world)
{
assert(m_settings);
std::visit([&](auto&& arg)
{
Create(world, arg);
}, *m_settings);
m_settings.reset();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>