Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
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include/Nazara/Physics2D/PhysArbiter2D.hpp
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include/Nazara/Physics2D/PhysArbiter2D.hpp
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS2D_PHYSARBITER2D_HPP
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#define NAZARA_PHYSICS2D_PHYSARBITER2D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <NazaraUtils/MovablePtr.hpp>
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struct cpArbiter;
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namespace Nz
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{
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class RigidBody2D;
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class NAZARA_PHYSICS2D_API PhysArbiter2D
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{
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public:
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inline PhysArbiter2D(cpArbiter* arbiter);
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PhysArbiter2D(const PhysArbiter2D&) = delete;
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PhysArbiter2D(PhysArbiter2D&&) = default;
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~PhysArbiter2D() = default;
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float ComputeTotalKinematicEnergy() const;
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Nz::Vector2f ComputeTotalImpulse() const;
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std::pair<RigidBody2D*, RigidBody2D*> GetBodies() const;
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std::size_t GetContactCount() const;
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float GetContactDepth(std::size_t i) const;
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Vector2f GetContactPointA(std::size_t i) const;
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Vector2f GetContactPointB(std::size_t i) const;
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float GetElasticity() const;
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float GetFriction() const;
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Vector2f GetNormal() const;
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Vector2f GetSurfaceVelocity() const;
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bool IsFirstContact() const;
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bool IsRemoval() const;
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void SetElasticity(float elasticity);
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void SetFriction(float friction);
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void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
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PhysArbiter2D& operator=(const PhysArbiter2D&) = delete;
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PhysArbiter2D& operator=(PhysArbiter2D&&) = default;
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private:
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MovablePtr<cpArbiter> m_arbiter;
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};
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}
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#include <Nazara/Physics2D/PhysArbiter2D.inl>
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#endif // NAZARA_PHYSICS2D_PHYSARBITER2D_HPP
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