Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]

This commit is contained in:
Lynix
2024-02-09 20:59:53 +01:00
committed by Jérôme Leclercq
parent 139bed2b0a
commit e336c8a514
116 changed files with 3044 additions and 3042 deletions

View File

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
inline void PhysCharacter3D::DisableSleeping()
{
return EnableSleeping(false);
}
inline const std::shared_ptr<Collider3D>& PhysCharacter3D::GetCollider() const
{
return m_collider;
}
inline PhysWorld3D& PhysCharacter3D::GetPhysWorld()
{
return *m_world;
}
inline const PhysWorld3D& PhysCharacter3D::GetPhysWorld() const
{
return *m_world;
}
inline void PhysCharacter3D::SetImpl(std::shared_ptr<PhysCharacter3DImpl> characterImpl)
{
m_impl = std::move(characterImpl);
}
}
#include <Nazara/Physics3D/DebugOff.hpp>