Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
This commit is contained in:
99
include/Nazara/Physics3D/PhysConstraint3D.hpp
Normal file
99
include/Nazara/Physics3D/PhysConstraint3D.hpp
Normal file
@@ -0,0 +1,99 @@
|
||||
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS3D_PHYSCONSTRAINT3D_HPP
|
||||
#define NAZARA_PHYSICS3D_PHYSCONSTRAINT3D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/HandledObject.hpp>
|
||||
#include <Nazara/Core/ObjectHandle.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <Nazara/Physics3D/PhysWorld3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
|
||||
namespace JPH
|
||||
{
|
||||
class TwoBodyConstraint;
|
||||
}
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class PhysConstraint3D;
|
||||
|
||||
using PhysConstraint3DHandle = ObjectHandle<PhysConstraint3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API PhysConstraint3D : public HandledObject<PhysConstraint3D>
|
||||
{
|
||||
public:
|
||||
PhysConstraint3D(const PhysConstraint3D&) = delete;
|
||||
PhysConstraint3D(PhysConstraint3D&& constraint) noexcept;
|
||||
virtual ~PhysConstraint3D();
|
||||
|
||||
RigidBody3D& GetBodyA();
|
||||
const RigidBody3D& GetBodyA() const;
|
||||
RigidBody3D& GetBodyB();
|
||||
const RigidBody3D& GetBodyB() const;
|
||||
PhysWorld3D& GetWorld();
|
||||
const PhysWorld3D& GetWorld() const;
|
||||
|
||||
bool IsSingleBody() const;
|
||||
|
||||
PhysConstraint3D& operator=(const PhysConstraint3D&) = delete;
|
||||
PhysConstraint3D& operator=(PhysConstraint3D&& constraint) noexcept;
|
||||
|
||||
protected:
|
||||
PhysConstraint3D();
|
||||
|
||||
template<typename T> T* GetConstraint();
|
||||
template<typename T> const T* GetConstraint() const;
|
||||
|
||||
void SetupConstraint(std::unique_ptr<JPH::TwoBodyConstraint> constraint);
|
||||
|
||||
private:
|
||||
void Destroy();
|
||||
|
||||
std::unique_ptr<JPH::TwoBodyConstraint> m_constraint;
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API PhysDistanceConstraint3D : public PhysConstraint3D
|
||||
{
|
||||
public:
|
||||
PhysDistanceConstraint3D(RigidBody3D& first, const Vector3f& pivot, float maxDist = -1.f, float minDist = -1.f);
|
||||
PhysDistanceConstraint3D(RigidBody3D& first, RigidBody3D& second, const Vector3f& pivot, float maxDist = -1.f, float minDist = -1.f);
|
||||
PhysDistanceConstraint3D(RigidBody3D& first, RigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor, float maxDist = -1.f, float minDist = -1.f);
|
||||
~PhysDistanceConstraint3D() = default;
|
||||
|
||||
float GetDamping() const;
|
||||
float GetFrequency() const;
|
||||
float GetMaxDistance() const;
|
||||
float GetMinDistance() const;
|
||||
|
||||
void SetDamping(float damping);
|
||||
void SetDistance(float minDist, float maxDist);
|
||||
void SetFrequency(float frequency);
|
||||
void SetMaxDistance(float maxDist);
|
||||
void SetMinDistance(float minDist);
|
||||
};
|
||||
|
||||
class NAZARA_PHYSICS3D_API PhysPivotConstraint3D : public PhysConstraint3D
|
||||
{
|
||||
public:
|
||||
PhysPivotConstraint3D(RigidBody3D& first, const Vector3f& pivot);
|
||||
PhysPivotConstraint3D(RigidBody3D& first, RigidBody3D& second, const Vector3f& pivot);
|
||||
PhysPivotConstraint3D(RigidBody3D& first, RigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor);
|
||||
~PhysPivotConstraint3D() = default;
|
||||
|
||||
Vector3f GetFirstAnchor() const;
|
||||
Vector3f GetSecondAnchor() const;
|
||||
|
||||
void SetFirstAnchor(const Vector3f& firstAnchor);
|
||||
void SetSecondAnchor(const Vector3f& secondAnchor);
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/PhysConstraint3D.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS3D_PHYSCONSTRAINT3D_HPP
|
||||
Reference in New Issue
Block a user