Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
This commit is contained in:
22
include/Nazara/Physics3D/PhysConstraint3D.inl
Normal file
22
include/Nazara/Physics3D/PhysConstraint3D.inl
Normal file
@@ -0,0 +1,22 @@
|
||||
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename T>
|
||||
T* PhysConstraint3D::GetConstraint()
|
||||
{
|
||||
return SafeCast<T*>(m_constraint.get());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T* PhysConstraint3D::GetConstraint() const
|
||||
{
|
||||
return SafeCast<const T*>(m_constraint.get());
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user