Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]

This commit is contained in:
Lynix
2024-02-09 20:59:53 +01:00
committed by Jérôme Leclercq
parent 139bed2b0a
commit e336c8a514
116 changed files with 3044 additions and 3042 deletions

View File

@@ -0,0 +1,30 @@
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS3D_JOLTHELPER_HPP
#define NAZARA_PHYSICS3D_JOLTHELPER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Jolt/Jolt.h>
namespace Nz
{
inline Quaternionf FromJolt(const JPH::Quat& quat);
inline Matrix4f FromJolt(const JPH::Mat44& matrix);
inline Vector3f FromJolt(const JPH::Vec3& vec);
inline JPH::Mat44 ToJolt(const Matrix4f& transformMatrix);
inline JPH::Quat ToJolt(const Quaternionf& quaternion);
inline JPH::Vec3 ToJolt(const Vector3f& vec);
inline JPH::Vec4 ToJolt(const Vector4f& vec);
}
#include <Nazara/Physics3D/JoltHelper.inl>
#endif // NAZARA_PHYSICS3D_JOLTHELPER_HPP