Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
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src/Nazara/Physics3D/Physics3D.cpp
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65
src/Nazara/Physics3D/Physics3D.cpp
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Physics3D/Config.hpp>
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#include <Jolt/Jolt.h>
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#include <Jolt/RegisterTypes.h>
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#include <Jolt/Core/Factory.h>
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#include <Jolt/Core/JobSystemThreadPool.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <cstdarg>
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#include <Nazara/Physics3D/Debug.hpp>
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// Callback for traces, connect this to your own trace function if you have one
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static void TraceImpl(const char* inFMT, ...)
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{
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// Format the message
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va_list list;
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va_start(list, inFMT);
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char buffer[1024];
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vsnprintf(buffer, sizeof(buffer), inFMT, list);
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va_end(list);
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// Print to the TTY
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NazaraError(buffer);
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}
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namespace Nz
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{
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Physics3D::Physics3D(Config /*config*/) :
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ModuleBase("Physics3D", this)
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{
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JPH::RegisterDefaultAllocator();
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JPH::Trace = TraceImpl;
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JPH::Factory::sInstance = new JPH::Factory;
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JPH::RegisterTypes();
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int threadCount = -1; //< system CPU core count
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#ifdef NAZARA_PLATFORM_WEB
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threadCount = 0; // no thread on web for now
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#endif
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m_threadPool = std::make_unique<JPH::JobSystemThreadPool>(JPH::cMaxPhysicsJobs, JPH::cMaxPhysicsBarriers, threadCount);
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}
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Physics3D::~Physics3D()
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{
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m_threadPool.reset();
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JPH::UnregisterTypes();
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delete JPH::Factory::sInstance;
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JPH::Factory::sInstance = nullptr;
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}
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JPH::JobSystem& Physics3D::GetThreadPool()
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{
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return *m_threadPool;
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}
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Physics3D* Physics3D::s_instance;
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}
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