Add ComputeParticlesTest

Renderer: Add a way to execute commands on the device
This commit is contained in:
SirLynix
2023-01-04 17:57:26 +01:00
committed by Jérôme Leclercq
parent 9e7b98a017
commit e34ba8c05d
13 changed files with 736 additions and 4 deletions

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[nzsl_version("1.0")]
module Compute.ParticleTexture;
external
{
[binding(0)] output_tex: texture2D[f32, writeonly, rgba8]
}
struct Input
{
[builtin(global_invocation_indices)] global_invocation_id: vec3[u32]
}
[entry(compute)]
[workgroup(32, 32, 1)]
fn main(input: Input)
{
let indices = vec2[i32](input.global_invocation_id.xy);
let uv = vec2[f32](indices) / vec2[f32](256.0, 256.0);
uv -= vec2[f32](0.5, 0.5);
let outputColor = vec4[f32]
(
(pow(1.0 - length(uv), 20.0)).xxx,
1.0
);
output_tex.Write(indices, outputColor);
}

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[nzsl_version("1.0")]
module Compute.Particles;
[layout(std140)]
struct Particle
{
color: vec3[f32],
position: vec2[f32],
velocity: vec2[f32]
}
[layout(std140)]
struct ParticleData
{
particle_count: u32,
particles: dyn_array[Particle]
}
[layout(std140)]
struct SceneData
{
deltaTime: f32,
mousePos: vec2[f32]
}
external
{
[binding(0)] data: storage[ParticleData],
[binding(1)] sceneData: uniform[SceneData]
}
struct Input
{
[builtin(global_invocation_indices)] indices: vec3[u32]
}
[entry(compute)]
[workgroup(64, 1, 1)]
fn main(input: Input)
{
let index = input.indices.x;
if (index >= data.particle_count)
return;
let attract_pos = sceneData.mousePos;
let dist = length(attract_pos - data.particles[index].position);
data.particles[index].velocity += 10000.0 * (attract_pos - data.particles[index].position) * sceneData.deltaTime / (dist * dist);
data.particles[index].position += data.particles[index].velocity * sceneData.deltaTime;
}