Core: Add ByteArrayPool and PoolByteStream classes
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44
include/Nazara/Core/ByteArrayPool.inl
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44
include/Nazara/Core/ByteArrayPool.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/ByteArrayPool.hpp>
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#include <Nazara/Core/Debug.hpp>
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namespace Nz
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{
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namespace Detail
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{
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bool SortByteArrayByCapacity(const ByteArray& byteArray, std::size_t refCapacity)
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{
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return refCapacity > byteArray.GetCapacity();
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}
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}
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inline void ByteArrayPool::Clear()
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{
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m_byteArrays.clear();
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}
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inline ByteArray ByteArrayPool::GetByteArray(std::size_t capacity)
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{
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ByteArray ret;
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auto it = std::lower_bound(m_byteArrays.begin(), m_byteArrays.end(), capacity, Detail::SortByteArrayByCapacity);
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if (it != m_byteArrays.end())
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{
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ret = std::move(*it);
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m_byteArrays.erase(it);
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}
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return ret;
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}
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inline void ByteArrayPool::ReturnByteArray(ByteArray byteArray)
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{
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auto it = std::lower_bound(m_byteArrays.begin(), m_byteArrays.end(), byteArray.GetCapacity(), Detail::SortByteArrayByCapacity);
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m_byteArrays.emplace(it, std::move(byteArray));
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}
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}
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#include <Nazara/Core/DebugOff.hpp>
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