Graphics/InstancedRenderable: Optimize OnInstancedRenderableInvalidateMaterial signal

This commit is contained in:
Lynix 2017-01-11 17:11:14 +01:00
parent 1fad7606c7
commit e3aed7ddea
1 changed files with 1 additions and 1 deletions

View File

@ -66,7 +66,7 @@ namespace Nz
// Signals:
NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable* /*instancedRenderable*/);
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable* /*instancedRenderable*/, UInt32 /*flags*/);
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, MaterialRef /*newMat*/);
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, const MaterialRef& /*newMat*/);
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable* /*instancedRenderable*/);
struct InstanceData