Graphics/InstancedRenderable: Optimize OnInstancedRenderableInvalidateMaterial signal
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@ -66,7 +66,7 @@ namespace Nz
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// Signals:
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NazaraSignal(OnInstancedRenderableInvalidateBoundingVolume, const InstancedRenderable* /*instancedRenderable*/);
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NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable* /*instancedRenderable*/, UInt32 /*flags*/);
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NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, MaterialRef /*newMat*/);
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NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, const MaterialRef& /*newMat*/);
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NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable* /*instancedRenderable*/);
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struct InstanceData
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