Graphics: Add ModelInstance class
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@@ -115,13 +115,11 @@ int main()
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Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
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const Nz::BasicMaterial::UniformOffsets& materialSettingOffsets = Nz::BasicMaterial::GetOffsets();
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std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
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std::vector<std::uint8_t> viewerDataBuffer(viewerUboOffsets.totalSize);
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std::vector<std::uint8_t> materialSettings(materialSettingOffsets.totalSize);
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
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Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
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Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
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@@ -130,22 +128,6 @@ int main()
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = material.GetSettings()->GetRenderPipelineLayout();
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std::shared_ptr<Nz::AbstractBuffer> instanceDataUbo = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!instanceDataUbo->Initialize(instanceDataBuffer.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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NazaraError("Failed to create instance UBO");
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return __LINE__;
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}
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instanceDataUbo->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
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std::shared_ptr<Nz::AbstractBuffer> viewerDataUbo = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!viewerDataUbo->Initialize(viewerDataBuffer.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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NazaraError("Failed to create viewer UBO");
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return __LINE__;
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}
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std::shared_ptr<Nz::AbstractBuffer> matSettingUBO = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!matSettingUBO->Initialize(materialSettings.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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{
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@@ -155,40 +137,6 @@ int main()
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matSettingUBO->Fill(materialSettings.data(), 0, materialSettings.size());
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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shaderBinding->Update({
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{
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material.GetSettings()->GetPredefinedBindingIndex(Nz::PredefinedShaderBinding::UboViewerData),
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Nz::ShaderBinding::UniformBufferBinding {
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viewerDataUbo.get(), 0, viewerDataBuffer.size()
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}
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},
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{
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material.GetSettings()->GetPredefinedBindingIndex(Nz::PredefinedShaderBinding::UboInstanceData),
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Nz::ShaderBinding::UniformBufferBinding {
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instanceDataUbo.get(), 0, instanceDataBuffer.size()
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}
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},
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{
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3,
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Nz::ShaderBinding::UniformBufferBinding {
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matSettingUBO.get(), 0, materialSettings.size()
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}
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},
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{
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0,
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Nz::ShaderBinding::TextureBinding {
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alphaTexture.get(), textureSampler.get()
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}
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},
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{
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1,
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Nz::ShaderBinding::TextureBinding {
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texture.get(), textureSampler.get()
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}
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}
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});
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std::vector<Nz::RenderPipelineInfo::VertexBufferData> vertexBuffers = {
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{
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0,
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@@ -196,6 +144,30 @@ int main()
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}
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};
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std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
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Nz::ModelInstance modelInstance(material.GetSettings());
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{
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material.UpdateShaderBinding(modelInstance.GetShaderBinding());
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Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
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std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance.GetInstanceBuffer();
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instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
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}
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Nz::ModelInstance modelInstance2(material.GetSettings());
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{
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material.UpdateShaderBinding(modelInstance2.GetShaderBinding());
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Nz::AccessByOffset<Nz::Matrix4f&>(instanceDataBuffer.data(), instanceUboOffsets.worldMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right() * 3.f);
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std::shared_ptr<Nz::AbstractBuffer>& instanceDataUBO = modelInstance2.GetInstanceBuffer();
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instanceDataUBO->Fill(instanceDataBuffer.data(), 0, instanceDataBuffer.size());
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}
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std::shared_ptr<Nz::AbstractBuffer> viewerDataUBO = Nz::Graphics::Instance()->GetViewerDataUBO();
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std::shared_ptr<Nz::RenderPipeline> pipeline = material.GetPipeline()->GetRenderPipeline(vertexBuffers);
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Nz::RenderDevice* renderDevice = window.GetRenderDevice().get();
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@@ -239,13 +211,18 @@ int main()
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{
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builder.BeginRenderPass(windowImpl->GetFramebuffer(), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindIndexBuffer(indexBufferImpl);
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builder.BindPipeline(*pipeline);
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builder.BindVertexBuffer(0, vertexBufferImpl);
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builder.BindShaderBinding(*shaderBinding);
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindShaderBinding(modelInstance.GetShaderBinding());
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builder.DrawIndexed(drfreakIB->GetIndexCount());
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builder.BindShaderBinding(modelInstance2.GetShaderBinding());
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builder.DrawIndexed(drfreakIB->GetIndexCount());
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}
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@@ -363,7 +340,7 @@ int main()
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builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
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{
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builder.PreTransferBarrier();
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builder.CopyBuffer(allocation, viewerDataUbo.get());
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builder.CopyBuffer(allocation, viewerDataUBO.get());
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builder.PostTransferBarrier();
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}
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builder.EndDebugRegion();
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