Shader: Change module system (no longer based on path)

This commit is contained in:
Jérôme Leclercq
2022-03-13 15:07:43 +01:00
parent 80f9556f8c
commit e40e8eb204
40 changed files with 224 additions and 271 deletions

View File

@@ -25,7 +25,7 @@ namespace Nz::ShaderAst
struct ImportedModule;
struct Metadata;
inline Module(UInt32 shaderLangVersion, const Uuid& moduleId = Uuid::Generate());
inline Module(UInt32 shaderLangVersion, std::string moduleName, const Uuid& moduleId = Uuid::Generate());
inline Module(std::shared_ptr<const Metadata> metadata, std::vector<ImportedModule> importedModules = {});
inline Module(std::shared_ptr<const Metadata> metadata, MultiStatementPtr rootNode, std::vector<ImportedModule> importedModules = {});
Module(const Module&) = default;
@@ -43,6 +43,7 @@ namespace Nz::ShaderAst
struct Metadata
{
std::string moduleName;
UInt32 shaderLangVersion;
Uuid moduleId;
};