Shader: Change module system (no longer based on path)
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44
include/Nazara/Shader/FilesystemModuleResolver.hpp
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44
include/Nazara/Shader/FilesystemModuleResolver.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <filesystem>
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#include <string>
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#include <unordered_map>
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namespace Nz
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{
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class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
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{
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public:
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FilesystemModuleResolver() = default;
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FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
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~FilesystemModuleResolver() = default;
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void RegisterModule(std::filesystem::path realPath);
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void RegisterModule(std::string_view moduleSource);
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void RegisterModule(ShaderAst::ModulePtr module);
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void RegisterModuleDirectory(std::filesystem::path realPath);
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ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
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FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
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private:
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std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
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};
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}
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#include <Nazara/Shader/FilesystemModuleResolver.inl>
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#endif // NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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