Shader: Change module system (no longer based on path)
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@@ -121,6 +121,7 @@ namespace Nz::ShaderLang
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ShaderAst::AttributeType ParseIdentifierAsAttributeType();
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const std::string& ParseIdentifierAsName();
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std::string ParseModuleName();
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ShaderAst::ExpressionPtr ParseType();
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static int GetTokenPrecedence(TokenType token);
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