Shader: Change module system (no longer based on path)
This commit is contained in:
@@ -28,7 +28,7 @@ namespace Nz
|
||||
ShaderModuleResolver(ShaderModuleResolver&&) = default;
|
||||
virtual ~ShaderModuleResolver();
|
||||
|
||||
virtual ShaderAst::ModulePtr Resolve(const std::vector<std::string>& /*modulePath*/) = 0;
|
||||
virtual ShaderAst::ModulePtr Resolve(const std::string& /*moduleName*/) = 0;
|
||||
|
||||
ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
|
||||
ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
|
||||
|
||||
Reference in New Issue
Block a user