Shader: Change module system (no longer based on path)
This commit is contained in:
@@ -221,27 +221,18 @@ namespace Nz
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void Graphics::RegisterShaderModules()
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{
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m_shaderModuleResolver = std::make_shared<DirectoryModuleResolver>();
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m_shaderModuleResolver->RegisterModuleFile("Engine/InstanceData", r_instanceDataModule, sizeof(r_instanceDataModule));
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m_shaderModuleResolver->RegisterModuleFile("Engine/LightData", r_lightDataModule, sizeof(r_lightDataModule));
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m_shaderModuleResolver->RegisterModuleFile("Engine/ViewerData", r_viewerDataModule, sizeof(r_viewerDataModule));
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m_shaderModuleResolver = std::make_shared<FilesystemModuleResolver>();
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m_shaderModuleResolver->RegisterModule(std::string_view(reinterpret_cast<const char*>(r_instanceDataModule), sizeof(r_instanceDataModule)));
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m_shaderModuleResolver->RegisterModule(std::string_view(reinterpret_cast<const char*>(r_lightDataModule), sizeof(r_lightDataModule)));
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m_shaderModuleResolver->RegisterModule(std::string_view(reinterpret_cast<const char*>(r_viewerDataModule), sizeof(r_viewerDataModule)));
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if (std::filesystem::path shaderPath = "Shaders/Modules"; std::filesystem::is_directory(shaderPath))
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m_shaderModuleResolver->RegisterModuleDirectory(shaderPath);
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#ifdef NAZARA_DEBUG
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// Override embed files with dev files in debug
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std::filesystem::path modulePath = "../../src/Nazara/Graphics/Resources/Shaders/Modules";
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if (std::filesystem::is_directory(modulePath))
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{
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for (const auto& dirEntry : std::filesystem::recursive_directory_iterator(modulePath))
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{
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if (!dirEntry.is_regular_file())
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continue;
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std::filesystem::path filePath = std::filesystem::relative(dirEntry.path(), modulePath);
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filePath.replace_extension();
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m_shaderModuleResolver->RegisterModuleFile(filePath.generic_u8string(), dirEntry.path());
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}
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}
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if (std::filesystem::path modulePath = "../../src/Nazara/Graphics/Resources/Shaders/Modules"; std::filesystem::is_directory(modulePath))
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m_shaderModuleResolver->RegisterModuleDirectory(modulePath);
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#endif
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}
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@@ -1,6 +1,6 @@
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[nzsl_version("1.0")]
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module;
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module Engine.InstanceData;
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[export]
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[layout(std140)]
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struct InstanceData
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@@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module;
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module Engine.LightData;
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option MaxLightCount: u32 = u32(3); //< FIXME: Fix integral value types
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@@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module;
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module Engine.ViewerData;
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[export]
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[layout(std140)]
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@@ -1,8 +1,8 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.ViewerData;
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option HasDiffuseTexture: bool = false;
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option HasAlphaTexture: bool = false;
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@@ -1,8 +1,8 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.ViewerData;
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option HasDiffuseTexture: bool = false;
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option HasAlphaTexture: bool = false;
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@@ -1,9 +1,9 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/LightData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.LightData;
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import Engine.ViewerData;
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// Basic material options
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option HasDiffuseTexture: bool = false;
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@@ -228,7 +228,7 @@ namespace Nz::ShaderAst
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StatementPtr AstCloner::Clone(ImportStatement& node)
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{
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auto clone = std::make_unique<ImportStatement>();
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clone->modulePath = node.modulePath;
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clone->moduleName = node.moduleName;
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return clone;
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}
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@@ -340,9 +340,7 @@ namespace Nz::ShaderAst
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void AstSerializerBase::Serialize(ImportStatement& node)
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{
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Container(node.modulePath);
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for (auto& path : node.modulePath)
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Value(path);
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Value(node.moduleName);
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}
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void AstSerializerBase::Serialize(MultiStatement& node)
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@@ -385,6 +383,7 @@ namespace Nz::ShaderAst
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void ShaderAstSerializer::SerializeModule(ModulePtr& module)
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{
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m_stream << module->metadata->moduleName;
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m_stream << module->metadata->moduleId;
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m_stream << module->metadata->shaderLangVersion;
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@@ -604,6 +603,7 @@ namespace Nz::ShaderAst
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void ShaderAstUnserializer::SerializeModule(ModulePtr& module)
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{
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std::shared_ptr<Module::Metadata> metadata = std::make_shared<Module::Metadata>();
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m_stream >> metadata->moduleName;
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m_stream >> metadata->moduleId;
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m_stream >> metadata->shaderLangVersion;
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@@ -1448,27 +1448,9 @@ namespace Nz::ShaderAst
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if (!m_context->options.moduleResolver)
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return static_unique_pointer_cast<ImportStatement>(AstCloner::Clone(node));
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auto ModulePathAsString = [&]() -> std::string
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{
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std::ostringstream ss;
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bool first = true;
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for (const std::string& part : node.modulePath)
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{
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if (!first)
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ss << "/";
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ss << part;
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first = false;
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}
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return ss.str();
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};
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ModulePtr targetModule = m_context->options.moduleResolver->Resolve(node.modulePath);
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ModulePtr targetModule = m_context->options.moduleResolver->Resolve(node.moduleName);
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if (!targetModule)
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throw AstError{ "module " + ModulePathAsString() + " not found" };
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throw AstError{ "module " + node.moduleName + " not found" };
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std::size_t moduleIndex;
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@@ -1500,7 +1482,7 @@ namespace Nz::ShaderAst
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std::string error;
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sanitizedModule->rootNode = SanitizeInternal(*targetModule->rootNode, &error);
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if (!sanitizedModule)
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throw AstError{ "module " + ModulePathAsString() + " compilation failed: " + error };
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throw AstError{ "module " + node.moduleName + " compilation failed: " + error };
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moduleIndex = m_context->modules.size();
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@@ -1,56 +0,0 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/DirectoryModuleResolver.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <filesystem>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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ShaderAst::ModulePtr DirectoryModuleResolver::Resolve(const std::vector<std::string>& modulePath)
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{
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if (modulePath.empty())
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return {};
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std::string fullPath;
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for (const auto& part : modulePath)
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{
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if (!fullPath.empty())
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fullPath += '/';
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fullPath += part;
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}
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if (auto it = m_knownModules.find(fullPath); it != m_knownModules.end())
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return it->second;
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ShaderAst::ModulePtr shaderModule;
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m_searchDirectory->GetEntry(fullPath, [&](const VirtualDirectory::Entry& entry)
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{
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if (std::holds_alternative<VirtualDirectory::DataPointerEntry>(entry))
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{
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const auto& dataContent = std::get<VirtualDirectory::DataPointerEntry>(entry);
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shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(dataContent.data), dataContent.size));
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}
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else if (std::holds_alternative<VirtualDirectory::FileContentEntry>(entry))
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{
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const auto& fileContent = std::get<VirtualDirectory::FileContentEntry>(entry);
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shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(fileContent.data.data()), fileContent.data.size()));
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}
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else if (std::holds_alternative<VirtualDirectory::PhysicalFileEntry>(entry))
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{
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const auto& physicalEntry = std::get<VirtualDirectory::PhysicalFileEntry>(entry);
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shaderModule = ShaderLang::ParseFromFile(physicalEntry.filePath);
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}
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});
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if (!shaderModule)
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return {};
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m_knownModules.emplace(std::move(fullPath), shaderModule);
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return shaderModule;
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}
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}
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61
src/Nazara/Shader/FilesystemModuleResolver.cpp
Normal file
61
src/Nazara/Shader/FilesystemModuleResolver.cpp
Normal file
@@ -0,0 +1,61 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/FilesystemModuleResolver.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <cassert>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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void FilesystemModuleResolver::RegisterModule(std::filesystem::path realPath)
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{
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return RegisterModule(ShaderLang::ParseFromFile(realPath));
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}
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void FilesystemModuleResolver::RegisterModule(std::string_view moduleSource)
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{
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return RegisterModule(ShaderLang::Parse(moduleSource));
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}
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void FilesystemModuleResolver::RegisterModule(ShaderAst::ModulePtr module)
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{
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assert(module);
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std::string moduleName = module->metadata->moduleName;
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if (moduleName.empty())
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throw std::runtime_error("cannot register anonymous module");
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m_modules.emplace(std::move(moduleName), std::move(module));
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}
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void FilesystemModuleResolver::RegisterModuleDirectory(std::filesystem::path realPath)
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{
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for (const auto& entry : std::filesystem::recursive_directory_iterator(realPath))
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{
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if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), "nzsl", Nz::CaseIndependent{}))
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{
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try
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{
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RegisterModule(entry.path());
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}
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catch (const std::exception& e)
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{
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NazaraWarning("failed to register module " + entry.path().generic_u8string() + ": " + e.what());
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}
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}
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}
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}
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ShaderAst::ModulePtr FilesystemModuleResolver::Resolve(const std::string& moduleName)
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{
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auto it = m_modules.find(moduleName);
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if (it == m_modules.end())
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return {};
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return it->second;
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}
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}
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@@ -1144,20 +1144,7 @@ namespace Nz
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void LangWriter::Visit(ShaderAst::ImportStatement& node)
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{
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Append("import ");
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bool first = true;
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for (const std::string& path : node.modulePath)
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{
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if (!first)
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Append("/");
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Append(path);
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first = false;
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}
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AppendLine(";");
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Append("import ", node.moduleName, ";");
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}
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void LangWriter::Visit(ShaderAst::IntrinsicExpression& node)
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@@ -335,17 +335,12 @@ namespace Nz::ShaderLang
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if (!moduleId)
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moduleId = Uuid::Generate();
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auto module = std::make_shared<ShaderAst::Module>(*moduleVersion, *moduleId);
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if (Peek().type == TokenType::Identifier)
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if (m_context->module)
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{
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std::string moduleName = ParseModuleName();
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auto module = std::make_shared<ShaderAst::Module>(*moduleVersion, std::move(moduleName), *moduleId);
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// Imported module
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if (!m_context->module)
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throw UnexpectedToken{}; //< "unexpected token before module declaration"
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const std::string& identifier = std::get<std::string>(Peek().data);
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Consume();
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Expect(Advance(), TokenType::OpenCurlyBracket);
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m_context->parsingImportedModule = true;
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@@ -364,10 +359,17 @@ namespace Nz::ShaderLang
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auto& importedModule = m_context->module->importedModules.emplace_back();
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importedModule.module = std::move(module);
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importedModule.identifier = identifier;
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importedModule.identifier = importedModule.module->metadata->moduleName;
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}
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else
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{
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std::string moduleName;
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if (Peek().type == TokenType::Identifier)
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moduleName = ParseModuleName();
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auto module = std::make_shared<ShaderAst::Module>(*moduleVersion, std::move(moduleName), *moduleId);
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// First declaration
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Expect(Advance(), TokenType::Semicolon);
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if (m_context->module)
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@@ -732,19 +734,11 @@ namespace Nz::ShaderLang
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{
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Expect(Advance(), TokenType::Import);
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std::vector<std::string> modulePath;
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modulePath.push_back(ParseIdentifierAsName());
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while (Peek().type == TokenType::Divide) //< /
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{
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Consume();
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modulePath.push_back(ParseIdentifierAsName());
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}
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std::string moduleName = ParseModuleName();
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Expect(Advance(), TokenType::Semicolon);
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return ShaderBuilder::Import(std::move(modulePath));
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return ShaderBuilder::Import(std::move(moduleName));
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}
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ShaderAst::StatementPtr Parser::ParseOptionDeclaration()
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@@ -1371,6 +1365,19 @@ namespace Nz::ShaderLang
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return std::get<std::string>(identifierToken.data);
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}
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std::string Parser::ParseModuleName()
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{
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std::string moduleName = ParseIdentifierAsName();
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while (Peek().type == TokenType::Dot)
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{
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Consume();
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moduleName += '.';
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moduleName += ParseIdentifierAsName();
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}
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return moduleName;
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}
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ShaderAst::ExpressionPtr Parser::ParseType()
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{
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// Handle () as no type
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