Shader: Change module system (no longer based on path)

This commit is contained in:
Jérôme Leclercq
2022-03-13 15:07:43 +01:00
parent 80f9556f8c
commit e40e8eb204
40 changed files with 224 additions and 271 deletions

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@@ -1,6 +1,6 @@
[nzsl_version("1.0")]
module;
module Engine.InstanceData;
[export]
[layout(std140)]
struct InstanceData

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@@ -1,5 +1,5 @@
[nzsl_version("1.0")]
module;
module Engine.LightData;
option MaxLightCount: u32 = u32(3); //< FIXME: Fix integral value types

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@@ -1,5 +1,5 @@
[nzsl_version("1.0")]
module;
module Engine.ViewerData;
[export]
[layout(std140)]

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@@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module;
import Engine/InstanceData;
import Engine/ViewerData;
import Engine.InstanceData;
import Engine.ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;

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@@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module;
import Engine/InstanceData;
import Engine/ViewerData;
import Engine.InstanceData;
import Engine.ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;

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@@ -1,9 +1,9 @@
[nzsl_version("1.0")]
module;
import Engine/InstanceData;
import Engine/LightData;
import Engine/ViewerData;
import Engine.InstanceData;
import Engine.LightData;
import Engine.ViewerData;
// Basic material options
option HasDiffuseTexture: bool = false;