Shader: Change module system (no longer based on path)
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@@ -1,6 +1,6 @@
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[nzsl_version("1.0")]
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module;
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module Engine.InstanceData;
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[export]
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[layout(std140)]
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struct InstanceData
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@@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module;
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module Engine.LightData;
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option MaxLightCount: u32 = u32(3); //< FIXME: Fix integral value types
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@@ -1,5 +1,5 @@
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[nzsl_version("1.0")]
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module;
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module Engine.ViewerData;
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[export]
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[layout(std140)]
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@@ -1,8 +1,8 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.ViewerData;
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option HasDiffuseTexture: bool = false;
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option HasAlphaTexture: bool = false;
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@@ -1,8 +1,8 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.ViewerData;
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option HasDiffuseTexture: bool = false;
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option HasAlphaTexture: bool = false;
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@@ -1,9 +1,9 @@
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[nzsl_version("1.0")]
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module;
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import Engine/InstanceData;
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import Engine/LightData;
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import Engine/ViewerData;
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import Engine.InstanceData;
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import Engine.LightData;
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import Engine.ViewerData;
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// Basic material options
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option HasDiffuseTexture: bool = false;
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