Sdk/GraphicsComponent: Remake bounding volume handling

GraphicsComponent now only have an AABB but their instanced renderable now have individual BoundingVolume
This commit is contained in:
Jérôme Leclercq
2018-08-31 17:32:48 +02:00
parent 7bb6c84752
commit e42ff5b18a
6 changed files with 118 additions and 100 deletions

View File

@@ -60,12 +60,12 @@ namespace Ndk
for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(entry.renderable->GetMaterial(i));
InvalidateBoundingVolume();
InvalidateAABB();
}
void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry)
{
entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateAABB(); });
entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial);
entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
@@ -82,7 +82,7 @@ namespace Ndk
r.dataUpdated = false;
r.renderable->InvalidateData(&r.data, flags);
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation();
}
@@ -234,10 +234,10 @@ namespace Ndk
NazaraUnused(node);
// Our view matrix depends on NodeComponent position/rotation
InvalidateBoundingVolume();
InvalidateAABB();
InvalidateTransformMatrix();
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
}
@@ -263,36 +263,32 @@ namespace Ndk
* \brief Updates the bounding volume
*/
void GraphicsComponent::UpdateBoundingVolume() const
void GraphicsComponent::UpdateBoundingVolumes() const
{
EnsureTransformMatrixUpdate();
m_boundingVolume.MakeNull();
for (const Renderable& r : m_renderables)
{
Nz::BoundingVolumef boundingVolume = r.renderable->GetBoundingVolume();
// Adjust renderable bounding volume by local matrix
if (boundingVolume.IsFinite())
{
Nz::Boxf localBox = boundingVolume.obb.localBox;
Nz::Vector3f newPos = r.data.localMatrix * localBox.GetPosition();
Nz::Vector3f newCorner = r.data.localMatrix * (localBox.GetPosition() + localBox.GetLengths());
Nz::Vector3f newLengths = newCorner - newPos;
boundingVolume.Set(Nz::Boxf(newPos.x, newPos.y, newPos.z, newLengths.x, newLengths.y, newLengths.z));
}
m_boundingVolume.ExtendTo(boundingVolume);
}
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
m_boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_transformMatrix));
m_boundingVolumeUpdated = true;
m_aabb.MakeZero();
for (std::size_t i = 0; i < m_renderables.size(); ++i)
{
const Renderable& r = m_renderables[i];
r.boundingVolume = r.renderable->GetBoundingVolume();
if (r.boundingVolume.IsFinite())
{
r.boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(r.data.localMatrix, m_transformMatrix)));
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
entry.listEntry.UpdateVolume(m_boundingVolume);
if (i > 0)
m_aabb.ExtendTo(r.boundingVolume.aabb);
else
m_aabb.Set(r.boundingVolume.aabb);
}
}
m_boundingVolumesUpdated = true;
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.UpdateBox(m_aabb);
}
/*!

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@@ -62,13 +62,22 @@ namespace Ndk
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf aabb = entityGfx.GetBoundingVolume().aabb;
auto DrawBox = [&](const Nz::Boxf& box)
{
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
transformMatrix.SetScale(box.GetLengths());
transformMatrix.SetTranslation(box.GetCenter());
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
transformMatrix.SetScale(aabb.GetLengths());
transformMatrix.SetTranslation(aabb.GetCenter());
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
};
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
//DrawBox(entityGfx.GetAABB());
for (std::size_t i = 0; i < entityGfx.GetAttachedRenderableCount(); ++i)
{
const Nz::BoundingVolumef& boundingVolume = entityGfx.GetBoundingVolume(i);
if (boundingVolume.IsFinite())
DrawBox(boundingVolume.aabb);
}
}
std::unique_ptr<InstancedRenderable> Clone() const override
@@ -86,10 +95,11 @@ namespace Ndk
{
NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
// TODO
/*const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf obb = entityGfx.GetBoundingVolume().obb.localBox;
Nz::Boxf obb = entityGfx.GetAABB().obb.localBox;
Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
@@ -97,7 +107,7 @@ namespace Ndk
transformMatrix.ApplyScale(obb.GetLengths());
transformMatrix.ApplyTranslation(obbCenter);
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);*/
}
std::unique_ptr<InstancedRenderable> Clone() const override
@@ -120,7 +130,7 @@ namespace Ndk
*/
DebugSystem::DebugSystem()
{
Requires<DebugComponent, GraphicsComponent>();
Requires<DebugComponent, GraphicsComponent, NodeComponent>();
SetUpdateOrder(1000); //< Update last
}
@@ -181,6 +191,7 @@ namespace Ndk
DebugComponent& entityDebug = entity->GetComponent<DebugComponent>();
GraphicsComponent& entityGfx = entity->GetComponent<GraphicsComponent>();
NodeComponent& entityNode = entity->GetComponent<NodeComponent>();
DebugDrawFlags enabledFlags = entityDebug.GetEnabledFlags();
DebugDrawFlags flags = entityDebug.GetFlags();
@@ -195,14 +206,14 @@ namespace Ndk
{
case DebugDraw::Collider3D:
{
const Nz::Boxf& obb = entityGfx.GetBoundingVolume().obb.localBox;
const Nz::Boxf& obb = entityGfx.GetAABB();
Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity);
if (renderable)
{
renderable->SetPersistent(false);
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter()), DebugDrawOrder);
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter() - entityNode.GetPosition()), DebugDrawOrder);
}
entityDebug.UpdateDebugRenderable(option, std::move(renderable));

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@@ -195,11 +195,11 @@ namespace Ndk
Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
// To make sure the bounding volume used by the culling list is updated
// To make sure the bounding volumes used by the culling list is updated
for (const Ndk::EntityHandle& drawable : m_drawables)
{
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
graphicsComponent.EnsureBoundingVolumeUpdate();
graphicsComponent.EnsureBoundingVolumesUpdate();
}
bool forceInvalidation = false;
@@ -220,6 +220,7 @@ namespace Ndk
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetFullyVisibleResults())
gfxComponent->AddToRenderQueue(renderQueue);
// FIXME: We should cull individual renderables here
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetPartiallyVisibleResults())
gfxComponent->AddToRenderQueue(renderQueue);

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@@ -87,7 +87,7 @@ namespace Ndk
Nz::Vector2f origin = GetContentOrigin();
const Nz::Vector2f& contentSize = GetContentSize();
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetBoundingVolume().obb.localBox;
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetAABB();
m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2);
}