Sdk/GraphicsComponent: Remake bounding volume handling

GraphicsComponent now only have an AABB but their instanced renderable now have individual BoundingVolume
This commit is contained in:
Jérôme Leclercq 2018-08-31 17:32:48 +02:00
parent 7bb6c84752
commit e42ff5b18a
6 changed files with 118 additions and 100 deletions

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@ -44,15 +44,17 @@ namespace Ndk
inline bool DoesRequireRealTimeReflections() const; inline bool DoesRequireRealTimeReflections() const;
inline void EnsureBoundingVolumesUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
template<typename Func> void ForEachRenderable(const Func& func) const; template<typename Func> void ForEachRenderable(const Func& func) const;
inline void EnsureBoundingVolumeUpdate() const; inline const Nz::Boxf& GetAABB() const;
inline void EnsureTransformMatrixUpdate() const;
inline void GetAttachedRenderables(RenderableList* renderables) const; inline void GetAttachedRenderables(RenderableList* renderables) const;
inline std::size_t GetAttachedRenderableCount() const; inline std::size_t GetAttachedRenderableCount() const;
inline const Nz::BoundingVolumef& GetBoundingVolume() const; inline const Nz::BoundingVolumef& GetBoundingVolume(std::size_t renderableIndex) const;
inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const; inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
@ -68,7 +70,7 @@ namespace Ndk
void ConnectInstancedRenderableSignals(Renderable& renderable); void ConnectInstancedRenderableSignals(Renderable& renderable);
inline void InvalidateBoundingVolume() const; inline void InvalidateAABB() const;
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index); void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat); void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
inline void InvalidateRenderables(); inline void InvalidateRenderables();
@ -89,11 +91,20 @@ namespace Ndk
void UnregisterMaterial(Nz::Material* material); void UnregisterMaterial(Nz::Material* material);
void UpdateBoundingVolume() const; void UpdateBoundingVolumes() const;
void UpdateTransformMatrix() const; void UpdateTransformMatrix() const;
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot); NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
using CullingListBoxEntry = GraphicsComponentCullingList::BoxEntry;
struct CullingBoxEntry
{
CullingListBoxEntry listEntry;
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
};
struct MaterialEntry struct MaterialEntry
{ {
NazaraSlot(Nz::Material, OnMaterialReflectionModeChange, reflectionModelChangeSlot); NazaraSlot(Nz::Material, OnMaterialReflectionModeChange, reflectionModelChangeSlot);
@ -128,29 +139,21 @@ namespace Ndk
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot); NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot); NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot);
mutable Nz::BoundingVolumef boundingVolume;
mutable Nz::InstancedRenderable::InstanceData data; mutable Nz::InstancedRenderable::InstanceData data;
Nz::InstancedRenderableRef renderable; Nz::InstancedRenderableRef renderable;
mutable bool dataUpdated; mutable bool dataUpdated;
}; };
using VolumeCullingListEntry = GraphicsComponentCullingList::VolumeEntry;
struct VolumeCullingEntry
{
VolumeCullingListEntry listEntry;
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
};
std::size_t m_reflectiveMaterialCount; std::size_t m_reflectiveMaterialCount;
mutable std::vector<VolumeCullingEntry> m_volumeCullingEntries; mutable std::vector<CullingBoxEntry> m_cullingBoxEntries;
std::vector<Renderable> m_renderables; std::vector<Renderable> m_renderables;
std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries; std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
mutable Nz::BoundingVolumef m_boundingVolume; mutable Nz::Boxf m_aabb;
mutable Nz::Matrix4f m_transformMatrix; mutable Nz::Matrix4f m_transformMatrix;
Nz::Recti m_scissorRect; Nz::Recti m_scissorRect;
Nz::TextureRef m_reflectionMap; Nz::TextureRef m_reflectionMap;
mutable bool m_boundingVolumeUpdated; mutable bool m_boundingVolumesUpdated;
mutable bool m_transformMatrixUpdated; mutable bool m_transformMatrixUpdated;
unsigned int m_reflectionMapSize; unsigned int m_reflectionMapSize;
}; };

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@ -24,10 +24,10 @@ namespace Ndk
Component(graphicsComponent), Component(graphicsComponent),
HandledObject(graphicsComponent), HandledObject(graphicsComponent),
m_reflectiveMaterialCount(0), m_reflectiveMaterialCount(0),
m_boundingVolume(graphicsComponent.m_boundingVolume), m_aabb(graphicsComponent.m_aabb),
m_transformMatrix(graphicsComponent.m_transformMatrix), m_transformMatrix(graphicsComponent.m_transformMatrix),
m_scissorRect(graphicsComponent.m_scissorRect), m_scissorRect(graphicsComponent.m_scissorRect),
m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated), m_boundingVolumesUpdated(graphicsComponent.m_boundingVolumesUpdated),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated) m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{ {
m_renderables.reserve(graphicsComponent.m_renderables.size()); m_renderables.reserve(graphicsComponent.m_renderables.size());
@ -37,12 +37,12 @@ namespace Ndk
inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const
{ {
m_volumeCullingEntries.emplace_back(); m_cullingBoxEntries.emplace_back();
VolumeCullingEntry& entry = m_volumeCullingEntries.back(); CullingBoxEntry& entry = m_cullingBoxEntries.back();
entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList); entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList);
entry.listEntry = cullingList->RegisterVolumeTest(this); entry.listEntry = cullingList->RegisterBoxTest(this);
InvalidateBoundingVolume(); InvalidateAABB();
} }
/*! /*!
@ -71,7 +71,7 @@ namespace Ndk
InvalidateReflectionMap(); InvalidateReflectionMap();
} }
InvalidateBoundingVolume(); InvalidateAABB();
} }
/*! /*!
@ -86,7 +86,7 @@ namespace Ndk
{ {
if (it->renderable == renderable) if (it->renderable == renderable)
{ {
InvalidateBoundingVolume(); InvalidateAABB();
std::size_t materialCount = renderable->GetMaterialCount(); std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i) for (std::size_t i = 0; i < materialCount; ++i)
@ -110,26 +110,14 @@ namespace Ndk
return m_reflectiveMaterialCount != 0 && m_reflectionMap; return m_reflectiveMaterialCount != 0 && m_reflectionMap;
} }
/*!
* \brief Calls a function for every renderable attached to this component
*
* \param func Callback function which will be called with renderable data
*/
template<typename Func>
void GraphicsComponent::ForEachRenderable(const Func& func) const
{
for (const auto& renderableData : m_renderables)
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
}
/*! /*!
* \brief Ensures the bounding volume is up to date * \brief Ensures the bounding volume is up to date
*/ */
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const inline void GraphicsComponent::EnsureBoundingVolumesUpdate() const
{ {
if (!m_boundingVolumeUpdated) if (!m_boundingVolumesUpdated)
UpdateBoundingVolume(); UpdateBoundingVolumes();
} }
/*! /*!
@ -142,6 +130,17 @@ namespace Ndk
UpdateTransformMatrix(); UpdateTransformMatrix();
} }
/*!
* \brief Gets the axis-aligned bounding box of the entity
* \return A constant reference to the AABB
*/
inline const Nz::Boxf& GraphicsComponent::GetAABB() const
{
EnsureBoundingVolumesUpdate();
return m_aabb;
}
/*! /*!
* \brief Gets the set of renderable elements * \brief Gets the set of renderable elements
* *
@ -169,28 +168,36 @@ namespace Ndk
return m_renderables.size(); return m_renderables.size();
} }
/*! inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume(std::size_t renderableIndex) const
* \brief Gets the bouding volume of the entity
* \return A constant reference to the bounding volume
*/
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
{ {
EnsureBoundingVolumeUpdate(); EnsureBoundingVolumesUpdate();
return m_boundingVolume; assert(renderableIndex < m_renderables.size());
return m_renderables[renderableIndex].boundingVolume;
}
/*!
* \brief Calls a function for every renderable attached to this component
*
* \param func Callback function which will be called with renderable data
*/
template<typename Func>
void GraphicsComponent::ForEachRenderable(const Func& func) const
{
for (const auto& renderableData : m_renderables)
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
} }
inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const
{ {
for (auto it = m_volumeCullingEntries.begin(); it != m_volumeCullingEntries.end(); ++it) for (auto it = m_cullingBoxEntries.begin(); it != m_cullingBoxEntries.end(); ++it)
{ {
if (it->listEntry.GetParent() == cullingList) if (it->listEntry.GetParent() == cullingList)
{ {
if (m_volumeCullingEntries.size() > 1) if (m_cullingBoxEntries.size() > 1)
*it = std::move(m_volumeCullingEntries.back()); *it = std::move(m_cullingBoxEntries.back());
m_volumeCullingEntries.pop_back(); m_cullingBoxEntries.pop_back();
break; break;
} }
} }
@ -200,7 +207,7 @@ namespace Ndk
{ {
m_scissorRect = scissorRect; m_scissorRect = scissorRect;
for (VolumeCullingEntry& entry : m_volumeCullingEntries) for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); //< Invalidate render queues entry.listEntry.ForceInvalidation(); //< Invalidate render queues
} }
@ -212,7 +219,7 @@ namespace Ndk
{ {
renderable.data.localMatrix = localMatrix; renderable.data.localMatrix = localMatrix;
InvalidateBoundingVolume(); InvalidateAABB();
break; break;
} }
} }
@ -234,9 +241,9 @@ namespace Ndk
* \brief Invalidates the bounding volume * \brief Invalidates the bounding volume
*/ */
inline void GraphicsComponent::InvalidateBoundingVolume() const inline void GraphicsComponent::InvalidateAABB() const
{ {
m_boundingVolumeUpdated = false; m_boundingVolumesUpdated = false;
} }
/*! /*!
@ -257,7 +264,7 @@ namespace Ndk
{ {
m_transformMatrixUpdated = false; m_transformMatrixUpdated = false;
InvalidateBoundingVolume(); InvalidateAABB();
InvalidateRenderables(); InvalidateRenderables();
} }
} }

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@ -60,12 +60,12 @@ namespace Ndk
for (std::size_t i = 0; i < materialCount; ++i) for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(entry.renderable->GetMaterial(i)); RegisterMaterial(entry.renderable->GetMaterial(i));
InvalidateBoundingVolume(); InvalidateAABB();
} }
void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry) void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry)
{ {
entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); }); entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateAABB(); });
entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1)); entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial); entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial);
entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach); entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
@ -82,7 +82,7 @@ namespace Ndk
r.dataUpdated = false; r.dataUpdated = false;
r.renderable->InvalidateData(&r.data, flags); r.renderable->InvalidateData(&r.data, flags);
for (VolumeCullingEntry& entry : m_volumeCullingEntries) for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); entry.listEntry.ForceInvalidation();
} }
@ -234,10 +234,10 @@ namespace Ndk
NazaraUnused(node); NazaraUnused(node);
// Our view matrix depends on NodeComponent position/rotation // Our view matrix depends on NodeComponent position/rotation
InvalidateBoundingVolume(); InvalidateAABB();
InvalidateTransformMatrix(); InvalidateTransformMatrix();
for (VolumeCullingEntry& entry : m_volumeCullingEntries) for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); //< Force invalidation on movement entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
} }
@ -263,36 +263,32 @@ namespace Ndk
* \brief Updates the bounding volume * \brief Updates the bounding volume
*/ */
void GraphicsComponent::UpdateBoundingVolume() const void GraphicsComponent::UpdateBoundingVolumes() const
{ {
EnsureTransformMatrixUpdate(); EnsureTransformMatrixUpdate();
m_boundingVolume.MakeNull();
for (const Renderable& r : m_renderables)
{
Nz::BoundingVolumef boundingVolume = r.renderable->GetBoundingVolume();
// Adjust renderable bounding volume by local matrix
if (boundingVolume.IsFinite())
{
Nz::Boxf localBox = boundingVolume.obb.localBox;
Nz::Vector3f newPos = r.data.localMatrix * localBox.GetPosition();
Nz::Vector3f newCorner = r.data.localMatrix * (localBox.GetPosition() + localBox.GetLengths());
Nz::Vector3f newLengths = newCorner - newPos;
boundingVolume.Set(Nz::Boxf(newPos.x, newPos.y, newPos.z, newLengths.x, newLengths.y, newLengths.z));
}
m_boundingVolume.ExtendTo(boundingVolume);
}
RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>(); RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<RenderSystem>();
m_boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_transformMatrix)); m_aabb.MakeZero();
m_boundingVolumeUpdated = true; for (std::size_t i = 0; i < m_renderables.size(); ++i)
{
const Renderable& r = m_renderables[i];
r.boundingVolume = r.renderable->GetBoundingVolume();
if (r.boundingVolume.IsFinite())
{
r.boundingVolume.Update(Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), Nz::Matrix4f::ConcatenateAffine(r.data.localMatrix, m_transformMatrix)));
for (VolumeCullingEntry& entry : m_volumeCullingEntries) if (i > 0)
entry.listEntry.UpdateVolume(m_boundingVolume); m_aabb.ExtendTo(r.boundingVolume.aabb);
else
m_aabb.Set(r.boundingVolume.aabb);
}
}
m_boundingVolumesUpdated = true;
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.UpdateBox(m_aabb);
} }
/*! /*!

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@ -62,13 +62,22 @@ namespace Ndk
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>(); const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>(); const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf aabb = entityGfx.GetBoundingVolume().aabb; auto DrawBox = [&](const Nz::Boxf& box)
{
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
transformMatrix.SetScale(box.GetLengths());
transformMatrix.SetTranslation(box.GetCenter());
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity(); renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
transformMatrix.SetScale(aabb.GetLengths()); };
transformMatrix.SetTranslation(aabb.GetCenter());
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect); //DrawBox(entityGfx.GetAABB());
for (std::size_t i = 0; i < entityGfx.GetAttachedRenderableCount(); ++i)
{
const Nz::BoundingVolumef& boundingVolume = entityGfx.GetBoundingVolume(i);
if (boundingVolume.IsFinite())
DrawBox(boundingVolume.aabb);
}
} }
std::unique_ptr<InstancedRenderable> Clone() const override std::unique_ptr<InstancedRenderable> Clone() const override
@ -86,10 +95,11 @@ namespace Ndk
{ {
NazaraAssert(m_entityOwner, "DebugRenderable has no owner"); NazaraAssert(m_entityOwner, "DebugRenderable has no owner");
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>(); // TODO
/*const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>(); const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf obb = entityGfx.GetBoundingVolume().obb.localBox; Nz::Boxf obb = entityGfx.GetAABB().obb.localBox;
Nz::Matrix4f transformMatrix = instanceData.transformMatrix; Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
@ -97,7 +107,7 @@ namespace Ndk
transformMatrix.ApplyScale(obb.GetLengths()); transformMatrix.ApplyScale(obb.GetLengths());
transformMatrix.ApplyTranslation(obbCenter); transformMatrix.ApplyTranslation(obbCenter);
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect); renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);*/
} }
std::unique_ptr<InstancedRenderable> Clone() const override std::unique_ptr<InstancedRenderable> Clone() const override
@ -120,7 +130,7 @@ namespace Ndk
*/ */
DebugSystem::DebugSystem() DebugSystem::DebugSystem()
{ {
Requires<DebugComponent, GraphicsComponent>(); Requires<DebugComponent, GraphicsComponent, NodeComponent>();
SetUpdateOrder(1000); //< Update last SetUpdateOrder(1000); //< Update last
} }
@ -181,6 +191,7 @@ namespace Ndk
DebugComponent& entityDebug = entity->GetComponent<DebugComponent>(); DebugComponent& entityDebug = entity->GetComponent<DebugComponent>();
GraphicsComponent& entityGfx = entity->GetComponent<GraphicsComponent>(); GraphicsComponent& entityGfx = entity->GetComponent<GraphicsComponent>();
NodeComponent& entityNode = entity->GetComponent<NodeComponent>();
DebugDrawFlags enabledFlags = entityDebug.GetEnabledFlags(); DebugDrawFlags enabledFlags = entityDebug.GetEnabledFlags();
DebugDrawFlags flags = entityDebug.GetFlags(); DebugDrawFlags flags = entityDebug.GetFlags();
@ -195,14 +206,14 @@ namespace Ndk
{ {
case DebugDraw::Collider3D: case DebugDraw::Collider3D:
{ {
const Nz::Boxf& obb = entityGfx.GetBoundingVolume().obb.localBox; const Nz::Boxf& obb = entityGfx.GetAABB();
Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity); Nz::InstancedRenderableRef renderable = GenerateCollision3DMesh(entity);
if (renderable) if (renderable)
{ {
renderable->SetPersistent(false); renderable->SetPersistent(false);
entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter()), DebugDrawOrder); entityGfx.Attach(renderable, Nz::Matrix4f::Translate(obb.GetCenter() - entityNode.GetPosition()), DebugDrawOrder);
} }
entityDebug.UpdateDebugRenderable(option, std::move(renderable)); entityDebug.UpdateDebugRenderable(option, std::move(renderable));

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@ -195,11 +195,11 @@ namespace Ndk
Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue(); Nz::AbstractRenderQueue* renderQueue = m_renderTechnique->GetRenderQueue();
// To make sure the bounding volume used by the culling list is updated // To make sure the bounding volumes used by the culling list is updated
for (const Ndk::EntityHandle& drawable : m_drawables) for (const Ndk::EntityHandle& drawable : m_drawables)
{ {
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>(); GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
graphicsComponent.EnsureBoundingVolumeUpdate(); graphicsComponent.EnsureBoundingVolumesUpdate();
} }
bool forceInvalidation = false; bool forceInvalidation = false;
@ -220,6 +220,7 @@ namespace Ndk
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetFullyVisibleResults()) for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetFullyVisibleResults())
gfxComponent->AddToRenderQueue(renderQueue); gfxComponent->AddToRenderQueue(renderQueue);
// FIXME: We should cull individual renderables here
for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetPartiallyVisibleResults()) for (const GraphicsComponent* gfxComponent : m_drawableCulling.GetPartiallyVisibleResults())
gfxComponent->AddToRenderQueue(renderQueue); gfxComponent->AddToRenderQueue(renderQueue);

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@ -87,7 +87,7 @@ namespace Ndk
Nz::Vector2f origin = GetContentOrigin(); Nz::Vector2f origin = GetContentOrigin();
const Nz::Vector2f& contentSize = GetContentSize(); const Nz::Vector2f& contentSize = GetContentSize();
Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetBoundingVolume().obb.localBox; Nz::Boxf textBox = m_textEntity->GetComponent<GraphicsComponent>().GetAABB();
m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2); m_textEntity->GetComponent<NodeComponent>().SetPosition(origin.x + contentSize.x / 2 - textBox.width / 2, origin.y + contentSize.y / 2 - textBox.height / 2);
} }